"CAREFUL" means that you must make sure to choose the correct options when talking to someone, or you may have to redo the quest. This should also be kept in mind when entering Mushroom and Horror Condo, as entering the wrong floor may cost you a mushroom.
Timing starts on choosing "Yes" after typing your secret in the passport. Start with Peach
Quest 1: Jungle Game Hut Right 5
Oh boy, Roulette.
First turn: Bet 1 on 5x and 2 on 2x
Second turn: Bet 3 on 5x and 7 on 2x
Third turn: (you should probably reset by now, but if not) Bet 1 on 30x, 3 on 10x, 4 on 7x, 6 on 5x
Each of these has a 7/16 chance of winning, good luck.
Quest 2: Petal House Right 3, Down 2
Your first delivery quest! Head to Mushroom Condo 3rd Floor. Here's the optimal way to get there: Up 2, Right 4, Up 1, Right 4, Up 1, Right 8, Down 2, Right 5, Down 1, Right 10, Up 2, Right 1
Quick note: If you can land on a dice space, try to make your way to the town game halls inbetween Mushroom Condo quests. Otherwise, just go to them after the Condo is finished.
Quest 3: Town Game Room A Left 3, Down 2, Left 4
This minigame is pure RNG, however, keep in mind that the lowest multiplier you can win is 5x, so you only need to bet enough so that 5x will win you 31 coins.
Quest 4: Town Game Room B Right 2
Betting on all 5 options will give you higher chances of winning. If you have amazing timing then just use that to win the minigame, or it is also possible to pause buffer to get 3 in a row. This strat requires some practice, but isn't too hard to get used to.
Quest 5: Mushroom Condo Basement (the blank option at the bottom of the menu)
RNG dice roll game. Good luck.
Quest 6: Mushroom Condo Rooftop
Pretty simple minigame, mimic the Fly Guy's movements. Lenient too, so don't worry too much.
Quest 7: Mushroom Condo 3rd Floor
You need to go visit Mr. I and come back. Optimal route: Left 3, Up 5, Left 7, Up 5 Note: At the end, you can choose the second option when talking to Flutter. Less text.
Quest 8: Mushroom Condo 2nd Floor
And another. Optimal route: Left 3, Down 2, Left 8, Up 1, Left 7, Down 3, Left 2
Quest 9: Mr. I Left 3, Up 5, Left 7, Up 5
Nothing to do here, just visit him as Peach and quest complete.
Switch to Luigi
=CAREFUL= Quest 10: Mushroom Library Right 1, Down 2, Right 4
Answers are always the same. 990 (2), 100 (2), 0 (3). Easy.
Quick note: You may either go to Mushroom Pool or Mario Vaudeville first. If you have the roll for it, go to Pool, else go to Vaudeville.
Quest 11: Mario Vaudeville Right 3, Up 3, Left 1
Laugh at his punchlines. They are: "You should never, EVER, take it outside!" and "Give me the answers!"
Quest 12: Mushroom Pool Left 5
You need to lose but by not much. Make sure he stays on screen.
=CAREFUL= Quest 13: Lakitu House Right 8, Up 1, Right 2
To Mushroom Condo 1st Floor and back. Optimal route: Right 8, Down 1, Right 10, Up 4, Right 1, Up 6, Right 3, Up 2, Right 1 If you couldn't read it due to skipping text, the answer is "I'm an iron 'shroom!" (2)
Quest 14: Mushroom Beacon Left 2, Down 4, Right 1, Down 1, Right 2
Beat his minigame. Not jumping in the minigame makes it quite easy.
Quest 15: Sushi Cliff Right 4, Up 1, Right 3
The culprit is always Blooper. Mash A.
Quest 16: Klepto Ruins Left 3, Up 2, Right 3, Up 1, Right 3, Up 3, Left 2, Up 1, Left 2, Up 3
The code is always 4444.
Restart as Luigi
=CAREFUL= Quest 17, 18 and 19: Duel Tower Right 1, Down 2, Left 2
The password to enter is "Chaaaaaarge!" (3) You need to beat the minigame on each floor. If you lose one of them, you can use a mushroom to continue. Counts for 3 quests completed. The first minigame is a simple mashing minigame. I say that, but sometimes the AI is nearly unbeatable, so good luck. The second minigame is pretty much RNG. If the AI decides that you're gonna lose, you're gonna lose. It can be very easy or impossible. The third minigame is pretty easy, mash the fake out until the CPU chickens and then chicken out. Don't worry if you game over, you're close to it from Luigi's starting point.
Switch to Yoshi
Quest 20: Boo Cemetary Right 2, Up 2, Left 2
You have to find the Boo that moves in a different way from the others. Might take a while to properly see it, but it's not hard.
Quest 21: Ice Stadium Left 3, Up 1, Left 6
Hit the ball at the right moment to score a Homerun. The pitcher will either throw a fast or a slow, and there's no way to tell. Keep trying until you hit it right.
Quest 22: Ice Game Room Right 3, Up 3
Beat the minigame. You can usually time the coin drop with the box; practice it until you get used to it, it's not hard. You need to get to 31 coins.
Quest 23: Horror Condo Basement Right 5
Everything in this condo is delivery. Go to the Item Shop, get the Toad Force V figure and come back. Optimal route: Right 5, Down 6, Right 8, Up 1, Right 2
Quest 24: Horror Condo 1st Floor
You need to go visit Mushroom Condo 1st Floor and come back. Optimal route: Right 5, Down 6, Right 7, Down 5, Right 3
Quest 25: Horror Condo 2nd Floor
Last delivery for a bit, I promise. Go to the Boo Cemetary and come back. Optimal route: Right 5, Down 4, Left 4
Restart as Yoshi
Quest 26: The Hammer Right 7, Down 2, Left 3, Down 3, Left 1, Down 1, Left 5, Up 2, Left 1, Up 2, Left 4
Mash A to spin the hammer. This'll take you to Kamek and you'll have to beat his RNG minigame. You have to end with 0 cards, including those on the field, of the ones you bet on. Again, 3 on 2x and 1 on 5x is good.
=CAREFUL= Quest 27: Pokey Desert Right 2, Down 2, Left 5
The answers to Pokey's Riddles are: Mario (1), Bowser (1), Luigi (2). They are always the same, in the same order.
Quest 28: Ukiki House Down 1, Left 4, Up 1, Left 3, Up 2, Left 1
Ukiki is hiding at Loch Dorrie. To get there: Left 2, Up 1, Left 3, Down 2, Left 3
Quest 29: Loch Dorrie
Whoa, you're already here! Just visit this place as Yoshi for a quest complete.
Quest 30: Dance Stage Right 3, Up 2
Press the buttons shown on screen. Easy enough, right? Once again, pretty lenient. Don't worry too much.
Switch to Mario
Quick note: If you roll high enough to get to Train Station, go there first and do Goomba House afterwards.
Quest 31: Goomba House Left 5
Go to Train Station and back. It's directly to your left.
Quest 32: Train Station Left 3
Go to the Vending Machines and come back. Optimal route: Left 2, Down 1, Left 4, Up 4
Quest 33: Chain Chomp Right 5, Up 3
Beat his minigame. Pretty easy, just don't mash too fast to not tire out.
=CAREFUL= Quest 34: Bob-omb Avenue Up 2, Right 4, Up 3
Oh hey, more deliveries! To the Item Shop to buy a Bob-Omb Figure, and back. Optimal route: Up 3, Left 4, Up 2, Left 3 When you talk to Bob-omb again, the password is "Baboom!" (2)
Quest 35: Thwomp House Up 3, Left 1
The clue here is the door. Thwomp is too small to get out of his house, so he couldn't have been robbed. Poor guy.
Quest 36: Goombob Manor Left 3, Up 5, Right 2
The worst delivery quest. You're going to travel a total of 88 steps. Optimal route: Left 2, Down 16, Left 7, Down 1, Left 1, Down 4, Left 10, Up 1, Left 4
Quest 37: Bob-omba Left 2, Down 3, Left 5, Up 1, Left 2
Oh look, another one of these. Optimal route: Left 3, Down 4, Left 3, Down 3, Left 1, Down 1, Left 5, Up 2, Left 3, Up 2
=CAREFUL= Quest 38: Town Koopa Bank Left 2, Up 2
Optimal route: Down 2, Right 4, Down 1, Right 2 to Item Shop Right 3, Up 3, Right 2 to Goombob Manor Left 2, Down 3, Left 5, Down 1, Left 8, Up 5 to Mr. I Down 5, Right 3, Up 2, Right 1, Up 2 back to Town Koopa Bank
The culprit is always Paratroopa (2). You still need to visit every place though. Why.
Quest 39: Mushroom Stadium Down 2, Left 1, Down 4, Left 3, Down 3, Left 1, Down 1, Left 7, Down 3, Left 2
Mash A to win. Semi-hard.
Quest 40: Mushroom Field Left 2
Mash A and B. Easy.
Quest 41: Spear Thicket Left 2, Up 4, Left 4, Down 1, Left 4, Down 3, Left 5
You have to be Mario or Luigi to do this quest. Normal Punches do 1 heart, Super Punches do 3 hearts. Not too hard, AI is easy.
Switch to Yoshi (an alternative is Mario, he has a slightly longer route but has more green spaces on the way) Pipe House: Right 7, Down 2, Left 3, Down 3, Left 1, Down 1, Left 3
There's no routing for Pipe House, you can do the pipes in any order you want. I'll list the games below and some tips to do them. Since there's a lot of Minus Spaces, you'll probably die at least once or twice. If you can, restart instead of dying as it is faster.
Purple Pipe: Bowser Lab Choose "The scary one?" (1) to get access to the minigame. Play some curling. It's hard.
Orange Pipe: Bowser Game Hall Just bet 1 and guess where the Koopa is 3 times. It's incredibly easy.
Yellow Pipe: Bowser Toy Shop Answer 5 questions about Toad Force V to access the minigame. Here's the questions and their answers: What letter is on Toad Force V's forehead? V (2) What is Toad Force V? A robot (2) What does Toad Force V fight for? Peace (2) What is the famous line in episode 28? I'm an iron 'shroom! (2) What is the name of Toad Force V's hero? Jack (3)dd
For the minigame, press A if your face pops up. Otherwise, press B.
Black Pipe: Bowser Hideout Oh man, RNG? Yes. Just go for the higher chance.
The minigame is just press the button at the right time. It's easy, but it's so slow.
Pink Pipe: Bowser Pad HAHAHAHA DELIVERIES OPTIMAL ROUTE Out of Pipe House: Right 3, Up 1, Right 1, Up 3, Right 7, Up 2, Right 1, Up 1, Right 2 Buy the Ring from the Item Shop, then go back.
The minigame is simple, just run past the Koopa Kids when they're not looking. Can be a bit hard, especially with bad RNG.
Red Pipe: Bowser Mansion He's lying about the mansion. After that, smash the Koopa Kids. Easy.
Light Blue Pipe: Mt. Frostbite Answer his 3 jokes correctly to access the minigame.
- A boa tie! (2)
- See you next fall! (3)
- Wait 'til tomorrow. (3)
After that, CRUSH THINGS WOOOOOO (it's actually a bit hard, good luck)
Blue Pipe: Bowser Stadium Shoot 3 times in the middle to get access to the minigame.
For the minigame, shoot the Koopa Kids. If you press R to reload right after shooting, you can shoot faster afterwards. Practice this.
Quest 50: Final Showdown Oh snap, we're finally here! This mini-game is kind of difficult. R is your trap card, opens all traps. Other than that, make sure none of the Koopa Kids get to you. There's a certain rhythm to making the Koopa Kids drop.
Timing stops when the screen fades to black after getting the last gadget.
May the RNG be with you.
Specific Minigame Notes:
-Floor It! The more passengers you offload at a time, the more points you get: 1 passenger = 10 points 2 passengers = 30 points 3 passengers = 60 points 4 passengers = 100 points
-Forest Jump The closer you are to the edge of the platform, the more points you get. The least amount of logs you can get by with is 3.
-Amplifried The closer you are to the electric beam, the more points you earn. However, the hitbox detection is kinda dumb and the minigame sucks anyway, so be careful.
-Switch Way The optimal route for this minigame is as follows: Up on the first switch Right on the second switch Up on the next switch (stay stood on the left side of the platform and ride it ALL THE WAY up) Up on the next switch, then go left On the final switch just go left and up to reach the goal
Flippin' Out This minigame can be a bit hard without a good route. So here's one. Up Right Right x5 Down Right Right