I found a huge glitch!
7 years ago
North Rhine-Westphalia, Germany

Some cutscenes will pause the game once they are triggered like when you open a chest, activate a shrine or clear a monster room. However when you pause the game before the cutscene triggers you can unpause it while it plays and move immediately. When you open the pause menu before the cutscene plays it will stay open and you are able to move with it. And when you opened up the pause menu and are able to move you can open a chest, unpause and move immediately.

Im not very good at explaining this so I made a quick video! (Sorry, I have no capture card yet!)

The ingame timer does not always freeze but at some moments it will. And there are also things I have not tried yet like using a teleporter in the glitched state.

Edytowane przez autor 7 years ago
Cannon_Tortoise, dresdun, i Peachu podobało się to
Finland

That's a nice find! That's going to save a lot of time, maybe we can get the time down sub 12.

Peachu to się podoba
North Rhine-Westphalia, Germany

I was pretty suprised I did not even finish the game casually with all 3 characters. (Im still in the 3rd level with Himone as shown in the video but completed the other 2.) My phone rang and as soon as I defeatet the monsters in the room I paused the game which triggered the glitched state and that made me want to experiment. But since I really enjoy the game and love speedrunning in general I had to share it! :) Also this game is pretty short, fun and fast paced so this will be one of my first speedruns once I get a capture card.

Cannon_Tortoise, Bemels, i dresdun podobało się to
California, USA

I actually just submitted a run that takes advantage of this glitch like, once. I literally just started running the game today, so I'm crafting a route including this glitch. More runs to come! :)

non_one_c to się podoba
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