Grimm's Hollow: Introduction & Rules
4 years ago
Indonesia

(Update 2/11) Firstly, Welcome to Grimm's Hollow community forums!

At the moment, this thread will be light & simple due to early times. I'll be updating this thread constantly (if there's anything to be added).

##(SPEEDRUN) RULES • Runner must start and finish the game in one take (Real Time Attack). • Game must be run in Version 1.1 (reason: difficulty modes added in this version) • You are allowed to use any language that's available in the game (including the fanmade ones that's been approved by the devs). • You are allowed to use Save only if it's been made during the run (not applicable for Reaper's Special Cove category). • You are allowed to use "retry" button (can be found after finishing an Ending) during the run. • Failing the boss fight, and then restarting the boss fight by closing the game does invalidate the run.

##TIMING THE RUN • Recording of the game must starts before choosing the difficulty option, and stops after the ending message / credit rolls (reason: verifying the run). • Time starts after clicking "Yeah" to confirm the difficulty option ( https://ibb.co/g7KjB34 ) • (Specific for "Any%") Time ends at the first frame of ending black screen, follows up by the ending text message ( https://ibb.co/wLNwk2L )^. • (Specific for "True Ending") Time ends at the first frame of ending white screen (when Lavender & Timmy enters the gate), follows up by the ending text message ( https://ibb.co/Fg4rT2x ). • (Specific for "Reaper's Special Cove") Time ends after the runner confirms the action of reading the reaper's message.

P.S: more info (/ rules?) will be added, so stay tuned...

Notes: ^ = videos during the run, with a really bad splits timing. Retimed for setting up the end.

Edytowane przez autor 3 years ago
IvanderLatidjan to się podoba
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