doorframe physics
I noticed that sometimes you bounce off the doorframe if you go around it, and if you trimp, you get launched absurdly fast upwards, usually hitting the overhang.
I have a clip of me skipping a locked door room with it, as somehow, I managed to skip over the overhang. is it possible to apply this in a speedrun? can a guide on it be made, as to get consistent at it?
EXPL to się podoba
New Rule Due to Current Community Drama
for all top 5 runs in any category from this announcement onward, you are required to use the fflag below:
"FStringDebugShowFlagState": "DFIntMaxAltitudePDStickHipHeightPercent"
failure to abide by this rule will result in an instant rejection. thanks for your cooperation.
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