New glitch discovery: How to switch the particles in ALL GE sections to spit/mouthwash
1 month ago
New York, USA

Discovered this glitch earlier today while I was messing around with the play/loop/forward/back buttons in the flash player. Interesting glitch that could possibly save time but currently not sure.

To perform the glitch, once you finish any character's lung section, on the "Round 1 Gain Entry" screen, right click and click the "Back" button (alternatively right click and press the b key). Once you do this, the initial ruff cutscene will appear. It will appear as though the game went back to the 1st stage of nelson, but once you start the stage you'll notice that whatever particles were there (snot/tears/earwax) are all replaced with the spit and mouthwash from nelson!

Here's some things I found/noted while messing around with this glitch:

  • If done quick enough, this glitch can definitely save time in the ear since the spit is easy to move through compared to the earwax, saving some time from having to go around some groups of earwax. My best guess is it could save up to 5 seconds in the ear, however I haven't tested it enough to know for sure.

  • The glitch may save time in the eye, however it may make the stage more difficult since the spit has a bigger hitbox compared to the tears, and while it's easier to move through, it causes some normally tight sections to be virtually impossible to get through without tanking some slowdowns from the spit. The main time save in the eye would be the skip at the end since you can move through the spit quicker, but at that point I don't think you would be saving any time due to all the spit you had to run through earlier. I can also say pretty confidently that the glitch won't save any time in the nose since there aren't any skips in the nose anyway.

  • When trying this glitch at the end of the bloodstream sections, it seems to have no effect other than just taking longer to start each section since it forces the zoom in cutscene to play (which normally only happens at the start of each GE)

I'll add some more edits below if I find anything else interesting related to this glitch but in short: I think the glitch at best can probably save 5 seconds in the ear, which doesn't sound like much but is pretty significant when you're talking about a speedrun that's only slightly longer than 10 minutes. However, it does add some difficulty since you have to click the necessary buttons fairly quickly in order to save time.

Edytowane przez autor 1 month ago
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