Opis

No gun and barely even any Smashing!

It is possible to be outside the compound while within the destroy meter skipping the trigger of the semi truck lock in, however the end checkpoint at the garage is not active yet so it is basically useless.

Wii has a thing where with a given distance and not looking in that direction, walls are not rendered causing npcs to get out of bounds. Additional it shows how pathfinding and respawning work. It appears the game has a map of valid roads where if you have to respawn, it snaps to the closest road. The compound is not a road since a far tp. Additionally npc will stick to the roads to get as close as possible before going off-road.

Knowing this you can escape the bounds of a level, like the docks on "The Shipment" but the ending bridge isn't active until you do it normally :(

Tablica wyników
Poziom
Smash And Bail
Kategoria
No Gun
Nintendo DS Usage
No DS Usage
2 Wii Remotes
No
Przebieg
Ranking
Drugie miejsce
2nd
Czas
3m 35s 490ms
In-Game Time
3m 35s 490ms
Data
5 months ago
Platforma
USA / NTSCWii
Szczegóły
Zweryfikowany
5 months ago
Zgłoszony
5 months ago
Statystyki gry
Obserwujący
12
Przebiegi
60
Gracze
7
Najnowsze wątki
Opublikowano 5 months ago
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