Potentially big Map 07 bug found???
2 years ago
Virginia, USA

I've been doing some runs of map 07 any% on ITYTD difficulty, and I appear to have found a bug of some sorts. I'm quite not sure what the trigger is, I get the best luck when I kill both mancubus at the same time, but when I do that the walls that will reveal the arachnotrons will lower instantly instead of waiting for the mancubus death animation to finish.

Here is an example:

Wonder if anyone is able to figure out the real key or push this map further.

Edytowane przez autor 2 years ago
California, USA

That’s known. I’m at work at the moment but I can explain how it works when I get home if someone else doesn’t by that time.

Virginia, USA

Ah I see. Well that takes the fun out of thinking you discovered something new, but sure I'd like an explanation

California, USA

Honestly I thought there was more to it when I first initially commented, and I wanted to wait til I got home to do research on it to make sure it's what I was thinking, and there isn't actually more than I thought. It's pretty simple...dead simple, one could say kappa.

Basically, this glitch occurs when 2 Arachnotrons die at the same time. It's documented here - https://doom.fandom.com/wiki/MAP07:_Dead_Simple_(Doom_II)

Edytowane przez autor 2 years ago
Virginia, USA

So effectively the same bug, just with the walls that lower after the mancubus get kill. I suppose that makes sense, I always knew the end platform could be lowered twice but had no idea the same thing happens with the mancubus walls.

Statystyki gry
Obserwujący
68
Przebiegi
205
Gracze
22
Najnowsze przebiegi
Poziom: Level 3: The Gantlet
Poziom: Level 2: Underhalls
Poziom: Level 1: Entryway
Poziom: Level 1: Entryway
Poziom: Level 1: Entryway
Najnowsze wątki
Opublikowano 3 years ago
1 odpowiedź
Opublikowano 5 years ago
games:thread_reply_count
Opublikowano 5 years ago
games:thread_reply_count
Opublikowano 2 years ago
games:thread_reply_count
Opublikowano 4 years ago
games:thread_reply_count
Moderatorzy