IGT Script, and submitting IGT runs
2 years ago
Victoria, Australia

I disliked how much time drift I was getting as I ran from RT compared to the IGT displayed in the pause screen, so I decided to see if I could tackle making an IGT script for CT3 for Emu / Normal runs. It took a little while but it's all working now with LiveSplit <3 I did a run which I've linked below, and I uploaded the IGT Script to the tools section. I'm new to some of this, so how does this get handled now that we have an IGT method of running the game, new board? Same board? Let me know so I can submit correctly - if it's allowed at all. I get it might not be worth considering due to the number of runners on Emu.

Some things I noticed after running with IGT: ⁍ Doesn't start until the first cut-scene is over, not on 'new' prompt. ⁍ All per-rendered cut-scenes pause the IGT ⁍ In game cut-scenes do not pause IGT but DO pause the timer as they load in and out of the game. ⁍ Pretty much nothing else effects IGT, not pick ups, doors, notes, damage, inventory menuing, or even the pause screen xD some brief pauses appear throughout the run as assets load in and out.

Let me know if you use this and find any other IGT quirks. I'm still not the most efficient at the run, and I'm assuming the RT on the run below would be about 1:21ish considering my current skill level, so the fact that its 1:13 shows how much gets shaved off. I'd be super keen to see top runners use this timing method to see how low the actual run can get, I'm guessing sub 1:10 is very possible, maybe even 1:06ish considering the current WR's and the fact I noticed roughly a 10 minute shave off RT.

Link to the run (IGT 1:13:46)

Let me know if / how I can submit and I'll throw up the run officially <3 Thanks so much!

Ew_Chris i jakubloveshorror podobało się to
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