I found a useful glitch a while ago which I call "axe climbing," where you repeatedly jump on a swinging axe to get to higher places. I don't understand how it works, but I do know that it is pretty hard to do, at least without a setup or idea of what exactly you need to do. At the moment, I think using this for skips is only viable in ILs.
In the following video, I show it in action for a big skip in Fling Ring. Note that you can preform the skip using any of the axes, I just used the furthest one because it's closest to a checkpoint.
So, it turns out you can easily climb the axe in Fling Ring by jumping and walking vaguely tangential to it (see youtu.be/JaPN0bFVuvw?t=21). It is extremely lenient, this can 100% be done in a full game run Also: it is way easier to do on the side shown in the video
There is now a standard for how to display times for individual level (IL) runs. Note that this does not affect how runs are timed, just how times are displayed. There have been three changes:
- IL runs will only have a time put in under the Load-Removed Time (LRT), not Real-Time Attack (RTA).