How about making the low% being the usage of the objects (crystals, bubbles, clouds, etc) Take track of all of them may be difficult, but they can be sub categories of lowCrystal% for example.
Even before learn anything about speedrun the game was a thing, I play most of the game using the least amount of objects for example in the chapter 1 you can completed only using 1. This in the last chapters becomes a nightmare if you try to avoid all of them, but only avoiding crystals or springs for example is viable (and also very fun to try)
What do you think about a lowCrystal% or lowSpring%?
- Not sure why you made a new forum post when you had just posted in another one, no need to have a ton of separate forums.
- Keeping track of things like this is not efficient in speedrun.com
- These categories would not be made unless a noticeable amount of people actually showed interest or did runs of these categories.
- These runs would be annoying to verify as you would have to make sure they did not touch an 'optional' object.
Another new category got added as a category extension: Cny%
If you have no idea what Cny% is, it is unlocking Epilogue while not finishing any A-Sides or B-Sides, and using the 'hearts 16' debug command after Prologue. This results in the C-Sides being unlocked, but you can't select them until you