Announcement - Perfection Retimes
2 years ago
Cumbria, England

I have now gone through the whole Perfection! board and retimed runs accurately. Connect 4 will follow over the next few days. There are new start and end points that I wish to specifically point out for this run. More importantly I must explain some of this retiming and clarify a few things, so let's do that first while I have your attention.

Looking through the game Audit Log and past verifications showed former mods had in some cases completely failed to retime runs. Most shockingly, this: https://www.speedrun.com/c4pt/run/yjpjnl3y which was marked as 31 seconds by SickMyDuck but comes out at 45. This is why he was removed as a mod, and as a long-serving mod of SRC I'm deeply sorry this was going on in your board for so long.

NB! User DBcade has done nothing wrong here, and the former board rules were very unclear. I'm especially sorry to you that the run was marked so wrongly. On that point I have noticed similar potential anomalies at C4 and will update this post about that when retimed.

In the same vein I have used mod privilege to edit-reject an old obsoleted run which started from a savestate. This is cosmetic as RNG is frame based, but is the fairest solution given the rules update.

Point of order: to all mods. It is NOT a permitted standard on SRC to use a timer on-screen either as a basis for timing, or to use the absence of one, as a reason to reject runs. Yes, that has happened! This seems to be a very common misconception on the site. If anyone ever wants pointers in timing runs I'd be glad to help and advise.

To enable a uniform standard of timing, runs now start at the first black frame after A is pressed, which is 2 frames afterward. This also makes sense as the splash screen only accepts input every other frame, so any runner timing via pressing 'A' on input display was hitherto disadvantaged.

A run ends on the first frame that your final piece changes texture/opacity, as this is 1 frame after final input. Picture: https://imgur.com/a/3xKjDUF

By using an n+2/n+1 timing, it will be easier to have a harmonious board - runs timed at 30fps will be more accurate, and the reference points are very clear for all.

The final Perfection! retimed board is now up. Happy to field questions/comments.

Thankyou for reading!

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