Mod: Final time adjusted by -12 seconds d/t load time disadvantage vs console
Very clean run besides a silly mistake on Fire & Water
00 Agent difficulty requires better accuracy and a lot more luck in regard to health compared to Operative, which makes this a lot more challenging, frustrating but fun. Certain strats from an Any% run had to be adapted in order to make it safer to reduce the risk of dying and having a run end. A plus side is, good accuracy and ammo efficiency as well as a quick time combined with the difficulty bonus rewards you with : Golden gun, extended clip, rapid fire and golden bullets, all of which you wouldn't usually obtain from an Operative run. These rewards help speed the run up as well as increase your chances of survival
Had a goal of sub 40 minutes in mind originally, did not expect to break into sub 39


It's very clear that the primary challenge that the developers of Agent Under Fire wanted the player to partake in was obtaining high scores. You need high scores to unlock single and multiplayer rewards and your highest scores are saved and displayed under each mission. Naturally, the beginnings of