Rules for the mobile version of the game
3 months ago
China

In some regions, the game version will have a bonus of gold at the end of each day, but you will need to watch the advertisement.

I offer the following suggestions for solving this rule:

  1. We can unify the versions of the game, we can choose a version without any ads. The rules have been changed to allow you to receive the bonus coins at the end of each day.

  2. Adjust the timing so that the time spent watching the ad is not counted in the overall timing. This is fair to some players who need to watch ads.

The following are questions about the existing rules:

"Claiming an ad reward disqualifies your run automatically."

If I accidentally click on the reward and claim it, do I have to start all over again?

To address your concerns:

We can unify the versions of the game, we can choose a version without any ads. The rules have been changed to allow you to receive the bonus coins at the end of each day.

Only the versions directly available from Google Play store and App Store should be acceptable. Providing pirated or cracked clients should only be used as a last resort when no other reasonable option is available. In addition, iOS players (and Harmony OS players, once Huawei does its thing) are not easily able to sideload apps onto their device.

Adjust the timing so that the time spent watching the ad is not counted in the overall timing. This is fair to some players who need to watch ads.

Doing this would require extra work on the verifier. They will need to re-time every single segment of the run, and this can easily add up to 70-ish segments. In addition, having to watch 70 ads for a player isn't fun, I think.

If I accidentally click on the reward and claim it, do I have to start all over again?

The rationale is the same. If we allow your run to continue after you claim the reward, we (and you) will have to keep track of this money and make sure that your balance does not go below a certain amount, and you exceed the target amount of money at the end of the run. Again, increased workload for the verifier.

I believe a potential workaround is:

  • non-paid players have to play with their internet disabled, or restrict the game's access to the internet. This prevents forced ads from displaying, and non-paid players would have to use this trick to speedrun with current rules anyway.
  • Ad rewards are accepted. This creates an unfair advantage for paid players, namely being able to skipping the few seconds of loading spinner.
  • The moderator subtracts the loading spinner time from the speedrun timer, removing the advantage. This requires that we test out how many seconds we should subtract for each ad view, but I believe it would be a constant number once we figure it out.

While this still adds work for the verifier, it doesn't add too much.

China

I see what you mean, so the rules will change to what you say?

Will consider implementing that next weekend. I will need to investigate the ad delay timer though.

China

Well, good luck with that.

Hi Liehez,

I timed the loading spinner on my device and it's one second. Rules have been updated.

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