The reason for the RTA is because the IGT (in this case) adds +1 min every time you continue, so the time is inaccurate. However, if other runners (based on some feedback) feel that IGT is more optimal, then IGT will no be used as the only timer.
Yeah RTA isn't really important, aside from helping validity and some accuracy. But thankfully the IGT does work fine. I think it's worth keeping RTA as a sub timing method for now atleast, just incase the IGT is changed or something in the future. There have been games that change their IGT and that makes past runs obsolete/inaccurate. I don't think that will happen with this game, but doesn't hurt to wait it out for a bit. However, we could make it so it's not necessary to submit RTA, but if you would like to, then go ahead! Probably would be good for the Full game categories, which I will do some testing with when I can and drop a resource to make things easier.
We will leave it as an sub timing method for now as you suggested @InprisonedShadow Thanks for the input, OG!!
Hey runners! We at the mod team are happy to announce the launch of the Rivals of Aether II Speedrunning Discord server! Hopefully this will help bridge the gaps in the community and provide a centralized platform for discussing strategies, sharing pb's, and getting insights and feedback from yo