Questions about walking speed for different runners
4 days ago
China

This week, we Chinese runners discovered something that will affect the balance of speedrun.We found that some people walk fast, some people walk slowly. In outer space, the biggest gap we compared is 9s, which are queenseek and mila-veselov, and of course other runners are also included.This cannot be due to the use of game acceleration.We have tried various trials to find out where the problem is, however, we have tested vertical synchronization, frame rate, background occupancy, picture quality, viewing angle. It doesn't matter if the result is. I hope everyone can find out the problem and solve this problem that affects the speedrun balance.

Queen_seek to się podoba
United States

We think it could possibly have to do with Monitor refresh rate, however that claim is uncertain. We noticed a pattern with our small 5 person sample size:

Sena + Milaveselov = 240 - 280hz (Fast speed) | Panzer + Azylooper = 165 - 180hz (Medium speed) | yuxi = 75hz (Slow speed)

This could just be a coincidence, however Azylooper did some testing, and the times are infact slower on lower refresh rates. Also - there are a BUNCH of triggers stacked up in the game code for that specific area of the game, which could be leading to this problem. We're still looking into it and testing.

(Credit to Slice for the triggers image)

Edytowane przez autor 4 days ago
Queen_seek to się podoba
United States

Just an update on this matter, it’s been confirmed that walking speed is tied to refresh rate, with higher values resulting in higher walking speeds

ARiSu589 to się podoba
China

So how can we solve it? Is it necessary to lock the screen refresh rate through other software? If so, should I open a category expansion or wait for the new version to be unified after it is released?

United States

Is it even possible to enforce a refresh rate cap? I mean, theres no way of knowing what refresh rate a runner is on, and honestly running the game at a lower refresh rate sounds like a pain to me. Not to mention all of the existing runs on various refresh rates which would become obsolete. In my opinion, if the dialogue skip keyboard thing exists, this is pretty much the same thing, and should be left as is.

European Union

I mean if you start the game at 60Hz, and then switch to smth like 240Hz, you’ll still be at the same speed as if you were capped at 60 the hole time until you close the game, but on the other hand there’s already so many runs out there with different refresh rates, not sure how this can be fixed unless a 60Hz limit is set on the next version.

Edytowane przez autor 3 days ago
United States

I wont be enforcing a refresh rate limit

SenaYT to się podoba
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Notice Relating to Softlocks During Runs

If you encounter a soft lock during your run, feel free to go back into the menu and reload into the game and I will remove that time from your final run. I have been doing this since the start of speedrunning, and I feel like it makes it more enjoyable since none of us like soft locks

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