update 0.2.0
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graphics and lighting overhaul! better shadows, nicer colors, working lightmap probes!!
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fixed bug where your settings reset if you went back to the main menu
(im gonna make it save your preferences soon dw. i already had an incomplete version of it implemented, and
that's actually why this was a bug)
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fixed index bindings so now you can open menu on index hopefully
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added position offsets!
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added a max fps slider
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added a system that attempts to deter teleporting through walls (not entirely sure with this one)
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the teleport movement is now wayy smoother
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fixed bug where sliders that were all the way to one side would destroy your ears
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changed the turn mode and walk orientation buttons into increment sliders
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added a 90 degree snap turn option
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added placeholder enemy sound effects
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hopefully fixed issue where the trigger threshold was at an awkward place on some headsets
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tweaked some enemy spawns in Transport
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enemy arrows should move slower
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removed the developer screen mode (i feel like it goes against the entire point of the game, since there's no doubleshotting, and it wasn't even supposed to be in the game in the first place. might bring it back in some form tho)
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added a killzone underneath the map in the arena
KNOWN ISSUE - you can hold teleport with both hands at the same time, though you can't teleport with both at the same time
For screen mode that’s going to be legacy until I find out if you can play the earlier version of the game
update 0.3.0
- **ADDED QUEST SUPPORT!!! **
the download to the quest version will be provided alongside the PC version for every update. i plan to keep the pc and quest version in sync as much as possible, and update them at the same time. anyway, welcome quest players!
- made lighting twea