New Retiming Adjustement for discrepancies in the survival room progression
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New Retiming Adjustement for discrepancies in the survival room progression
Opublikowano 3 months ago przez

At the start it didn't seem like such a big problem, but i've noticed that the 1:30 autoscrollere in the diamond core is, well, generaly not 1:30 , and varies betwen different computers, i guess based on their performances, as well as game pre-loadings and stuff; I tried to stop it by adding an additional rule alredy, but even then im finding the difference can be of up to over 10 seconds, creating a huge unfairness betwen runners, so I decided to simply give it it's own retime method

This will affect both full game time runs and Diamond Core IL runs

The idea is the next: the "default" time it should take to go from the frame the "1:29" pops up on screen to the frame it goes down to "0:00" is exactly 1 minute and 29 seconds, so I will retime this period for each run and add/subtract time accordingly

For example, if a run is 10:15.900 long and his "Survival Room" time is 1:31.250, I will subtract it 2.250 seconds, to end with an IGT of 10:13.650

In the counterside to this addition, im also removing the rule where you were forced to refresh the game every time you wanted to start a new run (note the survival room can get CRAZY fast if you don't refresh, but retiming will be done anyways)

Have a great day :D

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New Retiming Adjustement for discrepancies in the survival room progression

At the start it didn't seem like such a big problem, but i've noticed that the 1:30 autoscrollere in the diamond core is, well, generaly not 1:30 , and varies betwen different computers, i guess based on their performances, as well as game pre-loadings and stuff; I tried to stop it by adding an addi

3 months ago
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