I'd like to know why we choose that the run starts on the "New Game" input. I would like to make it so it starts right after you enter the name, maybe even after the sex of the opinion leader, when Warren begins to draw the cards, simply because as a streamer I can do things with the name of my hero. Thanks! :)
moreover I do think that from the moment we click on the "new game" until the name is chosen there is 0 possible gain for that, and it's a bit illogical.
Most importantly, it limits us in RNG manipulation since a lot of the early game is based on the frame you choose the sex and the leader name. But eh, I could take it or leave it.
I am okay with having a vote on this.
if there is a vote, I would have multiple options available such as starting timer on powering on console, starting timer selecting new game, starting timer after entering name, starting timer after selecting Sex of leader.
Would also do a vote on when to stop timer whether it's on final hit, after fade out of final fight, after final input, or after credits.
This would obviously mean that all runs need to be re-timed based on that decision, and if powering on console and or after credits are decided then runs that don't have those in the posted video would be disqualified.
I am open to debate and discussion on this
Relatively new to the scene, so I don't yet have strong feelings on this in regards to any%/100%, but I did notice that the rules for Sarjem Island - Justice Ending
have the timer start when selecting "New Game". I think it would make more sense to have the timer start at name entry for that category to match the rules for Fireseal runs. Otherwise a big part of the time for that comes down to how quickly one can enter サージェム.
- northrex has a fair request that accessibility will increase by not being penalized for the time to enter the name.
- Sarjem Island timing rule was my doing since I created the category. I think if someone is, hypothetically, 15 frames faster on the name entry and 5 frames slower on the rest of the run, they should be first. I'm also influenced by Japanese rules that start timing before name is entered, if not right at power on.
That said, the small scene here has always been about accessibility and Spockrocket is the one doing Sarjem Island runs. Here is my proposal for the timing rules:
- Timing for Fortune/Justice 1 stage runs with or without RNG manipulation begins once name is entered. This is the current rule for Fortune (Fireseal) and a change to Justice (Sarjem).
- Timing for Diablo runs with RNG manipulation begins once name is entered. This is a change.
- Timing for Diablo runs without RNG manipulation begins once New Game is selected. This is the current rule.
Definition of RNG Manip:
- Custom name for Diablo runs will be classified as RNG manipulation. That's what you're doing whether intentional or not and this proposal prevents any deliberate cheesing of the timing.
- Significant delay on selecting New Game or entering the name in any category will be construed to be RNG manipulation. As in, you're moving the cursor extra slowly or delaying for no apparent reason.
RNG Manip carries no negative connotation. I think the classification is still important for not pressuring anyone to manip who doesn't want to.
The timing change slightly punishes Dragondarch's Diablo runs who wanted both fast name entry + good manip. Else I think everyone gets what they want.