We had some problems on Christmas about retiming, so I am doing some changes in the leaderboards and mod team.
Glitches aren't allowed on 100% category anymore. because on mobile you could stop the timer doing glitches and then slowly collect everything, so we are banning glitches from 100%
Mobile runs will always use in-game time to IL, while web and mobile full game have 2 retiming methods to IL:
glitchless and 100%:
the first frame is the first frame where the bunny arms are in a horizontal position, which means he will start running.
the last frame is the first frame the flag pole animation begins, which means when that red circulated pixel appears.
Any%:
the first frame is the first frame of the level fade in, which means the first frame where you can see anything of the level, like shown above, where the bunny's eyes was used as the first frame. We use this method because there's a glitch that let you starts playing the level while the level is still loading.
to not be considered a glitch, the bunny has to start running when we can see the first frame, any run where we can't see this frame will be considered glitched.
We will add the any% level skip categories and the any% NG as soon as somebody run them.
And we decided to have only 1 variable to time, so whatever timing your category use you have only one time to fill
we are working to fix all the leaderboards right now.
any IL runs where the runner pauses will be retimed to use RTA rules.
that includes:
- runs where the runner used the timer stopped glitch, by using a sign or well timed pause in a chick to pause the timer.
- runs where the runner pauses jump a lot of times to get yeeted to the finish line.