Discussies
Cumbria, EnglandpetaQ7 months ago

I've been appointed as super due to previous mod inactivity, and fellow runner AntBlueR has volunteered to join so we have a better setup now.

I've verified my run but I also wish to inform you that I created an OBS overlay of PNG's of map routes which I used to play. I feel like this is reasonable/legitimate tech because the game is very jumpy with input anyway, so route help far from guarantees a good time, but I'd welcome discussion of this and agreement of it. Does anyone have any thoughts on this?

AntBlueR vinden dit leuk
Cumbria, EnglandpetaQ8 months ago

In addition to the free HP beside the round 2 star location, there are FOUR further free drops that are easy to get for beginners. This should make completing your first runs much smoother because you can avoid game overs and even consider some i-frame mashing damage on some bosses.

For round 1: drop your jetpack by the bird, crawl into the space, and shoot the back wall until HP appears.

For round 3: once you get to the underworld, kill the chyme (circled), grab its pointball, and fly over the platform for the HP to appear beneath it, drop jetpack, and crawl in.

For round 4, shoot the right side of the warp platform in the overworld after the Akubutsus.

For round 5, shoot the right bricks beneath the underworld portal.

NB: On more than one occasion I've seen the HP in 3 spawn in without the preqrequisite actions. I believe this is due to something I shot/grabbed in overworld, because I've also used the same idea to despawn bullets from the top cannon before the exit in 4 by doing a small delay after crossing the skull, keeping something on screen long enough that the game can't draw bullets for top cannon.

If you want to get enough score to get max rank and upgrades, avoid all stars - you'll loop back to the first stage and can grab HP ad infinitum. If you finish loop one with n stars, you will start loop two at round n+1.

NB: Don't die by falling in holes if you do this, or you lose all that precious HP.

Cumbria, EnglandpetaQ8 months ago

I see no reason to ban non-Fusion submissions for SMS, it's easy to show a reset and the "no movie active" prompt. Fusion is infamous for being inaccurate.

Cumbria, EnglandpetaQ8 months ago

Due to previous mod inactivity I've been appointed as super. I've verified my pending run and I'm tendering for a second mod as best practice. You should preferably intend to run the game, or at least be an experienced SMS runner. Don't worry if you haven't modded before, I can walk you through it. Reply here or PM me any time!

Cumbria, EnglandpetaQ8 months ago

I'd be interested in picking the game up, any setups, routing info, tech stuff you can share would be much appreciated.

arnaud33200 vinden dit leuk
Cumbria, EnglandpetaQ9 months ago

What do you think of creating an invincibility glitch allowed category? Could be a good way to get new runners used to parts of the game, and would be sufficiently different from the main.

Cumbria, EnglandpetaQ9 months ago

Hi, just wanted to ask whether there's a reason Fusion is the only emu allowed as opposed to known more accurate ones such as Bizhawk

Cumbria, EnglandpetaQ9 months ago

What does everyone feel about permissibility of entering debug mode before a run solely to change control method so that A/B are low and high jump? I haven't tried level 2 yet but it strikes me as plausibly more viable with that in place, and the game explicitly offers you the option after you complete level 1 so there's an argument that it's intended.

Cumbria, EnglandpetaQ10 months ago

Hi, just writing to discuss emulation rules. Specifically I object to the rules requiring use of Fusion - it's well known as a very inaccurate emulator unsuitable outside of casual gaming and there are far better options available such as RetroArch/gpgx, or Bizhawk. Without one of those as permitted I wouldn't be inclined to submit runs.

Peanutfan22 vinden dit leuk
Cumbria, EnglandpetaQ10 months ago

Hi, just wanted to ask about using Bizhawk/SMSHawk - known accurate emu so to me it makes sense it should be permitted.

Cumbria, EnglandpetaQ10 months ago

Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch.

Cumbria, EnglandpetaQ10 months ago

Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch.

Cumbria, EnglandpetaQ10 months ago

As the effective super of the board for the last few years I feel justified in acting unilaterally on this. Fusion emulator is now not acceptable for runs, any future run that uses it will be rejected. It is well known as being inaccurate and deprecated. Please use Bizhawk or RetroArch in future. Thanks!

Cumbria, EnglandpetaQ10 months ago

Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch. Fusion is well known for being inaccurate/deprecated outside of casual circles, and Super Hang-On is especially prone to having lag/emulation inaccuracy on it.

Cumbria, EnglandpetaQ10 months ago

Hey guys, have learned the game and the one thing I'm struggling with is the first boss bird. I can see there's a manip but I can't get it regularly and would love any pointers on both that and any easy safe setup.

Cumbria, EnglandpetaQ10 months ago

Hey DB! I noticed your run time ends at the you win text, but rules state it's when you select yes to final question. I think the you win text makes sense and is the better end.

I also wanna mention the game was PAL exclusive: https://segaretro.org/Trivial_Pursuit:_Genus_Edition

I believe the run you've submitted is running at 60fps - I think it'd be more accurate to remove that and just have PAL runs.

Cumbria, EnglandpetaQ10 months ago

I'm currently using Bizhawk 2.9.1 and every time I do attempts, swimsuit is in the same closet each time. Wanted to check whether this is a potential issue?

Cumbria, EnglandpetaQ11 months ago

Hiya! I wish to discuss objection to runs on the board.

  1. The SMS port of Arcade Smash Hits was a Europe exclusive release. Citations:

https://www.smspower.org/Games/ArcadeSmashHits-SMS

https://segaretro.org/Arcade_Smash_Hits

Accordingly I believe all runs should be submitted at 50fps. Andresfgp's run shows 60fps. When I looked at Walgrey's runs today I noticed the bgm playing faster, so these runs are at 60fps too. I think the ruleset should be updated, 60fps runs rejected, and runners to resubmit using 50fps. Given how short/trivial the categories are this feels reasonable.

  1. I strenuously object to the admittance of any runs done on Fusion emulator. This has for a long time been regarded as highly inaccurate and known to be especially poor at emulating lag. We must presume one day that PB battles will rest on handfuls of frames, so it is better to establish that baseline now. I notice andres you have used retroarch on an Aleste run so I have no doubt you'd be able to use that or even SMSHawk.
Cumbria, EnglandpetaQ1 year ago

I've had this a couple of times at the same spot - the game is currently part of Sega Crew 5G race and any info/confirmation whether it's known or potentially problematic would be much appreciated.

Cumbria, EnglandpetaQ1 year ago

New board, tender for a co-mod as best practice. Ideally you should intend to run the game and have experience but I can walk you through basic mod work if you're interested so don't shy away if you're new! Message here any time if you're interested.

JFred99 vinden dit leuk
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