I saw 0% and it's cool, but it's not the usual Low% due to a technically. There's a few categories, we could include hearts as upgrades? I'm worried the route will only be to get all blue orbs to avoid any hearts. So I'm interested in low% # of blue orbs.
There's low% map completion? I guess that's just Any%.
How about min bosses?
How about for an unskippable action, how many is needed? There are too many jumps so not that. Least shoots? Eh... Isn't that just min bosses? Least teleports... Least X (generic action) presses... Least left/right presses...
Let me know if you got better ideas. haha
(also is there a discord for this game/speedrun?)
remind me to investigate this in .gmk source later today. Like in 10 hrs. I can try to read code but i dont have a lot of time
Have any been done? Often with hard mode speedruns that nobody have run, the usual response is that theyre annoying to do, so I understand if this is the case here too
Yo, there are so many runners! But I don't see where they all hang out and stuff
It would be a candidate for RRLAT indeed. What are mazes? Do you mean all challenges? That seems like a good idea
Hi, first of all, how would you define 100%? I'm going by getting all Steam Achievements, as I'm actually asking here under the ulterior motivation to get achievements quickly, haha...
I guess the biggest bottleneck is gear. Beat any% with Cirno first, but get enemy coins along the way, then get Reimu? Or Alice?
There's a badly translated guide that you wanna do quests to get gear, but also don't farm bosses, and to "combine" gear (is this reforge?) but never "exchange" them?? Yeah I think I get the gist, but combined with unlocking all characters too, I need to get quests that get otherwise impossible gold coins (youmu, marisa, sanae are ALL not bosses)... Hmm...
Anyway how tedious would this be? I guess something more medium length like unlocking all characters would be better.
So obviously you can just get all the 100pts and 1000pts from not dying, but after that, there's the overall timer itself. So approximately, what's the highest possible score in each of the 5 stages?
Also, this question was probably already asked somewhere but I couldn't find anywhere that did or answered this. No youtube videos of scores or anything. Is there any I can find?
Oh I forgot that challenges per song aren't random! That'd make it very interesting! Heh, appropriate for "-repeat-" to need a repeat.
When I have time, I'll also try deleting my progress and see how I'd fair semi-casually trying to 100% again.
I imagine this would be split between regular and DLC speedruns.
Even if you think this might not be a good category, I think it'll at least be fun to route.
The first problem is that the exp system isn't well understood. I searched online and found nothing. The grind may involve clearing the shortest Lv.11 (or an even shorter but lower Lv stage?), or perfecting it? Do trophies help? As for Daily Challenges, to make things fair, maybe you can disable internet connection for that? And is getting 20 illustrations random (probably the biggest question)?
You need to clear 10 Master stage and 20 Hard stages, mash 30 bosses, get 300 hearts (this surprisingly took a long time for me and so it might need to be considered in routing), and... everything else is just achievable during the Level Grind, for an expert player.
So what do you think? What would be the strat? What level would be optimal to grind? What is the EXP formula per song you clear? How many levels do you need? How much EXP did that need? And etc, etc...
I am at 582 coins now, and I have seen some discord messages claiming they have 585 metacoins.
Any impossible metacoins are no issue, as people can just go by Max% rules of requiring the most amount of coins possible. If more coins are discovered to be possible, then rules would change to reflect that. But I guess this isn't needed if all of them are possible.
Currently, the Qatest Oob Slime tells me my exact metacoin count, so count checking is doubly no problem.
I'm interested in routing each level. I can go around to try make note of where all the metacoins are. Well, unless that's already been done.
Would that make for an interesting speedrun category? I'm interested!
How in heck is EVERY pb in the main leaderboards posted within the October of 2017? That's crazy. It's like all activity for full game runs died all at once.
I saw the WR not do this. It's pretty simple, right? Should be no problem saving time, especially on the last blue/pink part!
Sorry, didn't know where to ask. (is there even a non-speedrun discord?)
Please add them. Itd make for an interesting run.
The difference between the above 2 runs is that 100% doesnt need to get Snowplow and 110 Off. So maybe we should have one of those 2 speedrun categories? Your choice.
That'd be a 89.5% speedrun. Anyway, I was casual speedrunning 1-50 while watching SGDQ when I had a thought if I could speedrun the steam achievements. I looked and there's an obvious divide between which achievements are worth speedrunning and what not to. The 2 achievements are, of course, Step On 5k Bombs, and Mark 50k Bombs.
A lot of achievements are gotten automatically, but you'd have to keep track of hearts and do a few side things. Would this be too minimal difference from 1-50?
Hey this game has new WR even in 2020. It'll be harmless to have one even if there'll be sparse activity.
Ok I guess nobody has a problem with the ILs as is, so I'll leave it alone.
What do we do in this case? That WR was 1 year ago too. His remaining Twitch VODs has one run that is slower than the current 2nd place. I couldn't find anything on youtube.
Is the 2nd place run gonna be the 1st place one? I really really wish I got to see the 1st place run...
Yeah, I'm interested how such a run would look, too. What would the route look like?