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for some reason in Crumbled Cathedral, the timer variable counts up by 2 instead of 1, no other level does that which is weird, but every IL of CC will now be retimed by dividing the timer variable by 2
when sliding on and jumping from mosswalls chirpy retains his current hitbox, this might not have a use but it's still something of note
keiron01 vinden dit leuk
hey all, Rex here, i just wanted to let you all know that holding the mouse button makes most prompts happen on the first frame possible, it's easier to list the cases where it doesn't so here's a list
-the fishing minigame
if anyone has any more instances where holding doesn't work for a part of the game lmk
Idk why but it just doesn't move the camera, can someone find a reason for that ?
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