I'm really assuming what the pause glitch is exactly, but I'm guessing it's pausing while aiming. The thread just before has a reply that said that it was not allowed, but the current fastest speedrun 4 uses it? Unless I'm being really dumb right now and it's a completely different thing.
Someone mind correcting me?
Don't ask me how I knew you could jump over it.
How? Jump on the tiny ledge below the saw, double tap the jump button while moving left. Remember that the first jump has to be a short tap, and the second jump is a hold.
Easy.
The record if someone tries their absolute best at this run could possibly be 4.60s or below. Maybe my judgment is wrong, but it seems to be way faster than the current method since you can shoot from all the way up. Good luck to anyone trying this =)
Edit: Nope, my judgement is way off. Someone could probably pull off a sub4 run. My record is 4.31s currently and it was pretty flawed. This is getting exciting, I love it when you get a huge chunk off your time because of something new in your route.
Here are the flaws in case someone's wondering: -My jump over the saws was delayed by a bit -My jump was too high before I shot, causing more time for the balls to reach the hole. Wait, maybe I don't even need to jump... hmm... -The balls didn't land exactly in the hole -Pretty sure my starting jump wasn't fully optimised
Last edit: Record now 4.23, definitely possible to reach sub 4 =)
Idk what happened exactly, but I was playing around with the extra height spring jump glitch in Speedrun 5 and something weird happened. I got extra height from the spring, jumped on the bird and wall jumped from the platform and I got lots of height. I recorded this and tried replicating the bird wall jump and instead I lost all my momentum. Any ideas why this happens?