Hello, everyone. I have recently started messing around with different sensitivities in LoF and I noticed that the higher your sensitivity the faster you can interact with certain object and perform certain actions(e.g. Gramophone, turning around at red baby, chain to open the door, ELEVATORS). However, when using high sensitivity normally it may lead to some issues in doing precise stuff like opening some doors with precise hitboxes(4 doors with girl's paintings come to mind) and switching the gramophone. Now here is the main question: Is switching mouse sensitivity during runs allowed? And if so, then which methods? There are currently two ways to do that:
- Go to the menu and change mouse sensitivity(slow, even with practice might not be worth it since the time you save interacting is equal or less than how much time it takes to interact with the menu).
- Switching DPI on the mouse. Some mouses have built-in DPI steps which allow to quickly change sensitivity, sometimes in one click. This can be used to play on normal sensitivity for most of the game and switch the sensitivity for certain moments mentioned before.
So my final question is, is switching sensitivities mid run allowed? Is it worth practicing with higher sensitivities so you can save couple of seconds on certain interactions?(e.g, 3200 dpi on default sensitivity allows to spin gramophone in less than 1.5 seconds, elevator doors can be closed in less than a second, sometimes half a second, turning around on baby once your camera unlocks takes a second)
Title. I am slightly confused on what exactly counts as loading times, my current run is pretty fast but by my calculations say that I am behind 4 seconds for both of your runs(Comichimera and Megs).
Here is how I think the loading times are structured: Loading into the server after entering the sound file code First Frame After Entering the Pod
Am I correct? Or how does it work?
"The run must consist of all the possible endings which include, capturing all 3 flags, complying with John_Dev and pressing the esc key, and shooting the John_Dev eye and playing the cutscene when John_Dev is drawing, the cutscene won't be included in the final time, you must do all of these endings in any order."
These are the current rules for this category. However, it does not mention the Remove Collision ending, which is in your run. Should we edit the rules to mention this ending or not? Or is this ending not required for the run?
I noticed that some runs start with you immediately facing the hallway you need to go through. How do you manage to do that? I usually wait for the environment to load in then immediately flick the camera, can you aim it before?
Hi, I am new to running this game and I kind of messed around with timings in the game.
I noticed that in all runs people always shoot the muppets in the Key Scene in the third act while Lily is shorter by 9 seconds(42.6 vs 51.99). Is it done to avoid Formless ending?