Discussies
Chicago, IL, USASpaceCow8 months ago

https://planetclue.com/garfieldplus/

YouTuber planet clue made a patch for the pc version that makes it a lot more playable (and apparently fixes a bunch of game breaking bugs). Not sure if y’all are into adopting it but here it is if so

sowre vinden dit leuk
Chicago, IL, USASpaceCow1 year ago

Starts after background giving Alchemillia 1&2, Max Affinity with Gro-Goroth, Vinushka Bible, and 99 Books of Enlightenment, just replace save file 1 (or rename for different save files).

https://drive.google.com/file/d/1zaIpHtOrjY3i4lCjomnDJbdgTH1meiEe/view?usp=sharing

ADarkRaccoon vinden dit leuk
Chicago, IL, USASpaceCow1 year ago

Was looking to start running this game and hoping to keep things cool with twitch/youtube/whoever I wanted to run it with the mod that changes all the nudity into pinecone pigs. Is this permitted?

ADarkRaccoon en jas314 vindt dit leuk
Chicago, IL, USASpaceCow3 years ago

One thing anyone who runs this game probably notices is that there are a lot of animations for havoc getting hit by things so I’m proposing a new category for all injury animations

Hit Crushed Burned Spiked Trapped in a barrel (pirate ship) Frozen (frozen palace) Electrocuted (frozen palace) Turned into a puppet (mt chester 2)

I might be forgetting one but I don’t think so

I think this category would only go as far as frozen palace 1 so no dogwiz to deal with

People wanted to see all the wound animations in this game when I ran it at bbg so it could be amusing

Chicago, IL, USASpaceCow5 years ago

Dugongue has done some digging in the memory and found what seeds the RNG for the Mole and for Dog Wizard and on request of Authorblues is attempting to build a practice rom that will display the current RNG value instead of the score.

For those practicing on emulator the values to watch in RAM are located at FE02 through FE05 and they only seem to update when polled. We'll do more research on the patterning.

https://twitter.com/Dugongue/status/1147346173839044610

Chicago, IL, USASpaceCow6 years ago

I mostly put this together for my couch to help me commentate in the Big Bad Gameathon but it could help explain important stuff to anyone trying to learn Normal or Hard

https://docs.google.com/document/d/184N8EQm98AEYdzmBzHjIpspG7xDNYXIwxBd4g33HwvA/edit?usp=sharing

Chicago, IL, USASpaceCow6 years ago

I've spent the last week learning the route for Normal Mode and I've come to realize that what looked totally random is usually scripted to some degree. I've got no lore names for these characters so I'm just using the stupid names I've heard for them in other playthroughs.

The Mole boss's bombs are random but somewhat determined by your position for every bomb beyond the first volley. His pattern for jumping out of the mole holes is always the same every single time.

Storm Eagle's Dad (TM) has a first phase where he dives at you in patterns that look like he's homing in on you but actually he always hits the same 3 areas. Same for the second phase when he goes offscreen and dives repeatedly.

Bubsy (boss of frozen palace) always does the same thing every single time so that fight is actually easy except that he's speedy and his hitbox doesn't include part of his head (you can more or less just do the TAS strats).

Dog Wizard has the falling spikes from the ceiling which are like semi-random. I don't understand how these are seeded because they're slightly different sometimes and they're slightly different in every video I watch but every I attempt to fight him they always drop in more or less the same pattern. Every other attack of his is scripted and even when he teleports and makes clones the real one is always the same.

Minor edit: I'm not sure but I think whatever the ceiling spikes use is seeded by time from power on to game start. Getting to Dog Wizard with a new game from power on, the patterns he uses will be different every power on, but then regardless of deaths or clock time or stepcount or even full-on game overs the falling rock pattern will always be the same. I haven't done any RAM analysis or anything so I can't verify any of this empirically but this is my observation from a couple hours of attempts.

Bernardo the Blackhearted (actual lore name what what) has what looks like the most random attack of all with the fireballs that cover the screen but having played the fight a dozen times now and having compared to 5 other videos the fireballs always hit the same screen areas. I still haven't learned this fight proper because it's basically a bullet hell but holy crap it is so comforting to know that I can actually learn where safe zones are in this fight.

Also, the stupid crates in The Final level always spawn in the same places but their spawn is dependent on your screen positioning which makes it very possible to manipulate them to maneuver through the level.

In general it seems like everything in the game is on local cycles except for the melting and refreezing ice in frozen palace which is definitely on a global cycle of freezing every 5 seconds and unfreezing 5 seconds after. I think the wires are on a global cycle too but I haven't nailed that one down.

Chicago, IL, USASpaceCow6 years ago

Is it known what causes the sharks to spawn at different heights? I’ve had sharks spawn too low to run under at various points in practice and I’m not sure if it’s random or driven by positioning or something.

Chicago, IL, USASpaceCow6 years ago

I've been trying to learn the speedrun from a couple guides and a bunch of videos. I'm up to the major circuit and trying to recreate the buffer strats I'm seeing on some of the videos here is proving inconsistent for Dragon Chan and especially Bob Charlie (I'm like a couple frames early or late more than half the time).

Any good tutorials you can recommend?

CartoonCoqui vinden dit leuk
Chicago, IL, USASpaceCow7 years ago

I've been doing savestate practice against Bospider for like 3 hours and I can win maybe 60% of the time now without armor or subtanks.

I've figured out how to reliably deal with the small spiders but I'm still having trouble reading a path that hits more than 3 or 4 rungs.

I didn't see anything on the RTA Wiki about boss strategy or anything so I figured I'd pose it here.

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