Updating this forum to include 4-s2, for sami as far as menu storage is concerned
Late response sorry!, from what I remember I was under the impression that attacking the center hitbox does more damage I think? I think its also harder to miss shots that way.
Another tip, For rock golem we also waste a couple frames on purpose between shots so that we can manipulate his attack pattern to give us the item rocks needed to refresh the breath meter
Been sifting through ideas of how to push Any% further.
So far, the only thing preventing us from getting into croc swamp early is the fact we don't have rogon.
I looked into the streetpass features under the shop menu and by the looks of it you can send other people custom characters.
Now, this might be a stretch. But if you could theoretically receive a custom character through streetpass during an any% run you could get into croc swamp since you would have a custom rhino in place of rogon.
Unfortunately I can't test this as I only have 1 copy of the game but If someone can test this for me I would be really interested if this actually works.
Wall clip in munitions forge, very hard to get consistently
Not in the same spot, but there's a wall clip you can do here, might be useful since avoiding taking damage here is almost impossible
In 3-3 hitting the corner of the moving block sometimes randomly teleports you. Not sure what causes this but this might be useful for runs if you can get better height.
Created a spliced run just for entertainment purposes.
This is a strung together run featuring more optimized levels than the current any% route. Sharing this for others to enjoy and get info out of.
Due to splicing its hard to pinpoint the exact final time due to potential innaccuracies in frames getting cut out but I would estimate its somewhere in the ballpark of the 18:40-18:50 Range. Doesn't matter too much this is just a basic sum of best demonstration.
Hope more people will run this game in the future. Its actually really cool. If I end up working on a Real TAS I'll keep this forum posted.
(PS Do not submit to leaderboard obviously)
UPDATE: As of a patch this morning this is now fixed. Fun while it lasted lmao.
This glitch also works with custom levels. Given proper placement in the editor you can add a goal right by the player potentially ending any level in less than a second.
As far as any%, it would end up just being. >Load level, >load custom, >Repeat would have to be its own category for how broken that is
Lmfao
Found a wacky exploit that lets you load 2 stages at once. Kinda nuts, for the record i dont think this should be allowed for IL'S because all it would amount to is playing easy 01 over and over for every level
More detailed explanation in the youtube description.
More thorough demonstration. So much for the ingame leaderboard in future updates lmao
Ty^^, feeling abit burnt out might grind it out some other day.
Ah, apologies i was under the impression it just displayed your final time for that run not your pb.