You missed my point. Restarting doesn't take a long time, but it will be the MAJORITY of it because you're rolling dice waiting for the right combination. Why follow through on a bad roll when I can reset until I get the one I want?
So why even make it random? It's a waste of time.
Save and load isn't a big deal at all. Its a terrible option for a speedrunner if you think about it. Basically you save before a difficult moment in the speedrun and if you make a mistake, you can reload back to your save point. Ideally you wouldn't want this in your run if you're aiming to have the world record.
I'm not saying the spy glitch is not a glitch. However I am arguing it is not a game breaking glitch. For example, there is a speedrun of The Boy and His Blob. You can basically glitch the game, skip the game play entirely and go straight to the credits. That is game breaking.
-
I don't believe it to be a major, game-breaking glitch. I'm sure the other runners would agree.
-
I asked that before and was told it was too difficult to change the website's design to be reorganizing the runs based on different difficulty.
-
I concur with this point. However majority rules in these scenarios unfortunately.
-
Again, I concur with this point. Hopefully the addition of your opinion changes some things.