Reacties
ArgentinaLibonet10 months ago

This run will be an exception as we didn't even have the category or the rules. In next runs you should also use honk as it would be funnier

CiggyRat vinden dit leuk
ArgentinaLibonet10 months ago

I don't think there's any issues with the run starting like this for escape%. For hard% we need to see the gamemode selection, but for this one we just need to see the hand move for the first time, and the white screen when you get to the tunnel

ArgentinaLibonet4 years ago

I don't think it's that much of a necessity, but I think it would be fairly easy to provide saves for each category (for example, a save with a maxed car). They are saved in "%APPDATA%\Macromedia\Flash Player#SharedObjects\ZDRG7V36\onemorelevel.com" if you are playing on Flashpoint.

ArgentinaLibonet4 years ago

Hi, I too am new to speedrunning and was introduced to this game a couple months ago by Jimma. I talked about this with him and we think it would be more challenging to introduce getting the car upgrades as a part of the (at least) 100% runs. It would add complexity to the decisions that are done in the run (Should I kill myself to get an upgrade and try to win back the lost seconds or keep going until I cant, which upgrades should I prioritize in any given moment of the run, etc)

CiggyRat vinden dit leuk
Over Libonet
Lid geworden
4 years ago
Online
14 days ago
Runs
7
Gespeelde spellen
Road of the Dead
Road of the Dead
Laatste run 3 years ago
7
Runs
Gevolgde spellen
Road of the Dead
Road of the Dead
Laatste bezoek 3 months ago
350
bezoeken
Gemodereerde spellen
Road of the Dead
Road of the Dead
Laatste actie 14 days ago
32
acties