You can clip past the doors in the car factory, instead of delivering the required vehicles to the scanners. Same also works for Tangues heist mission, which isn't on any%.
Here's a list of respawn points where the game puts you after falling of the map. Mountain town (ep1 only): tutorial pit Mystery lake: top left corner, behind clearcut Winding river: Entrance to the cave Pleasant valley: Entrance to Timberwolf mountain Timberwolf mountain: Entrance to Pleasant valley Coastal highway: Entrance to Ravine Desolation point: Entrance to no.3 coal mine/coastal highway Forlorn muskeg: Between Mystery lake entrance and trainwreck Broken railroad: Entrance to Forlorn muskeg
Void-warp to skip pleasant valley (especially good for Hopeless rescue):
Winding river shortcut
I think these deserve their own thread, maybe eventually turn them to a guide after enough data is collected. Main focus should be minimizing bayou missions, finding the biggest value missions and identifying potential problem spots (rackets requiring patrolling cars etc). After these are collected, the actual routing inside each zone gets much easier. At least some of the interrogation locations seem to be randomly selected, there's some checking to do if there are guaranteed ones. Interrogation abbreviated to inter later, to reduce wall of text
Some general notes on racket damage: Money on the tables etc (picked up with E) counts for the damage and gives you the cash too Guards give 50$ for damage, some drop cash for player (no racket dmg from this) Called reinforcements don't give racket dmg Do the extra money pickups and optional destruction (triangles on minimap) before finishing main objective (map, inters etc), if you do the main one and die/leave area, the extra stuff disappears.
Barclay Mills: Guns(30k): NOTE: some inters are bad, the northern warehouse left of garbage dump is a good one. good inter spot gives ~10k and the 2 gun icons in Mills give over 11k, no need to visit bayou if you get a good inter. Garbage(50k): 1st mission around 13,8k for guards/pickups +10k for explosion. ~26,2k left inter amounts vary a lot, likely best one is left side coast hut. Stash-house lower left corner: 2k per killed cleaner, 10k lockbox+scattered pickups 24,4k should add up to just over 50k even with worst inter. If you somehow get below 50k, the beach warehouses have barrel floats on water 2k each. No need to do skull.
Hello everybody. I'm a long-time fan of speedrunning, and I've also done some private running in the past. Now I finally got a long overdue pc upgrade, and decided to have a go at the leaderboards. Currently I'm most interested in Mafia II with it's lovely city and not too broken mechanics. I'm also looking at some shorter games to fill in the gaps. Human Fall Flat feels right up my alley and I already got it to sub-17.