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topic: DUSK
topic: DUSK
topic: Shrine
I sent him a message about that too. I've not really tested the loading screens nor know if GZdoom keeps an actual internal value and just rounds what it displays. I know OG doom on something like DSDA or crispy doom keeps a real value added of IGT throughout the run. So if you have a 20.11 map 1 and a 20.97 map 2 it will display a 20s on each level but the total should be a 41 as opposed to a 40s flat.
topic: Shrine
Yea I agree it needs a little clean up for the rules. I'm always a fan of single segment IGT runs but having an RTA option too can make the run a bit more accessible starting out. I'd kinda like to mess with adding Sentinel difficulty (since it would be the UV-speed equivalent to doom) and possibly a 100%.
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