sounds like a bad idea... I nominate myself
Maloriak - Zilliax 3000 Deluxe OTK -AAEBAcLbBALK5wLHpAYOucMC6okD+YwEiaAEjrcEjtQEkNQEjuMEtPgFofsFhYIGuZEGh6AGnaIGAAED8rMGx6QG9LMGx6QG694Gx6QGAAA=
- The New Zilliax Deluxe 3000 with the Power and Virus modules allows for Zilliax to double its attack every turn, starting from 6 attack due Maloriak's hero power. Over 3 turns its attack grows to 48, allowing you to one shot Maloriak. With the Virus Module, Zilliax becomes impossible for Maloriak to get rid off, with him having no AOE and polymorph and minions being blocked by stealth.
- Timeline Accelerator can be used to tutor out Zilliax and play it early in some cases.
- Warrior is best here for its many removal tools and armor gain, including many great AOE tools that only target enemies, making Zilliax safe to many - although some entire board AOEs are still needed.
- Save Shieldbreaker for later into the game to counter Sludgebealcher and Voidwalkers on the lethal turn.
Decided to actually post the new decks I have worked on for Heroic BRM to the forum!
Thaurissan - Holy Paladin AAEBAcOfAwLOhwOanwQOowLXBdwK3Qrt0gLWvgO/0QPJ6wPavQTknAWWjgbjjga8jwbTngYAAA==
- Build a big minion with the holy spells guardians grace, blessing of authority, blessing of kings. Cards like dinosize or shroomscavate could also be used. Lifesteal buffs are also used to stay alive.
- Cards that give divine shield can prevent Moira from dying to AOE effects, and the Coroner can be used to silence them all together later on.
- Thekal for early giants.
- Blessing of wisdom for draw from Moira, and justice of judgement secret to reduce Moira's damage output - could be replaced for humility.
Chromaggus - Giants Mage - AAEBAbTqAwTFBI/OA/PyBfibBg37BtwKgrQC3tMCzesC/awD8LADhLED1OwDjbIEndQEhJMFgJYFAAA=
- Added molten giants, now there are 4 different giants in the deck. Focus can be put on playing the chromaggus spells so you can have a big swing turn later by playing several giants and Alex for a quick kill.
- New cards in the form of Arcane Luminary and Tae'thelan Bloodwatcher for more ways to get rid of the chromaggus spells as fast as possible.
Atramedes - Odd Dude Paladin -AAEBAcOfAwKQB574Ag7sD+0Pl8EC08UCuMcC48sCx9MC3tMCteYCiLEDm80Dx6AEweIE/e4EAAA=
- Atramedes actually trades into minions now so my old druid deck is not ideal anymore. Dude Paladin allows for a fast output of decent stated minions, which can also be given taunt through buffed Warhorse Trainer, Promotion and the now odd-costed Level Up!.
Nefarian - Linecracker Druid - AAEBAaa4AwKgzQLwiQMO6QGe0gLe0wK/8gKvogPwsAOEsQPVoASwpQSuwASd1ASu7wTxnQaaoAYAAA==
- Was not a big fan of using a Warlock deck with the reliance of using self-damage cards to control board and draw cards. With there now being more AOE cards in the Neutral set than ever, this druid deck can be rather fast. Explosive Sheep, Depth Charge, Doomsayer, Street Sweeper and Dang-blasted Elemental are great counters to the hero power.
- The nerf to Dew Process doesn't hinder the deck too much as Capture Coldtooth Mine and Pendant of Earth can be used to directly tutor the Linecracker. Branching paths and Ferocious Howl are used for general draw, the latter of which can be swapped out in favour of more aggressive draw if desired.
Decks I am swapping around due to the newer AI but are not different enough/not already covered by Srd_27 are:
- OTK Rivendare Hunter w/ Ninelives - Ragnaros
- Linecracker Druid - Rend Blackhand
- Vaelastrasz - Token Druid (more like Irondeep Trogg Druid)
- Victor Nefarius - OTK Rivendare Priest w/ Cloning Gallery
- Omnotron - Burn Demon Hunter
HOW HAVE YOU SET THE WORLD RECORD WHILE CHEATING WHOEVER VERIFIED THIS FIGHT ME AND YOU SCAMMERPALMTREE YOURE A DISCRACE TO THIS AWESOME GAME IN FACT MY FAVORITE GAME AND THE NAME FITS YOU
It seems the mod is only accessible through a discord server, so until there is an easier way to access the mod we wont even consider discussion on adding a category for it.
I had that ending thought too but could never get there fast enough, good route!
Bruh why you writing a fucking essay in your description, anyways great job on the first 1:17
I saw a few new runners popping up and in trying to find some new routes in seeing the improvement I found a new clipping method. I've tested it in two spots (in Marco's room in level 1 and the coat room at the start of level 3 and both worked) but I cannot figure out a some what consistent method of it.
By crouch jumping to a closet that you can hide a head body in, you can clip into it and then using pause buffering while 'falling' up and down inside the closet you can use this to get on the roof above. I cannot figure out a consistent angle or timing for this so i'll leave the knowledge out there.
^same issue occurred in 'Bendy and the Dark Revival'
1-2 weeks after launch
A couple of questions during the run were asked by your friend, so summing up some asks/misconceptions:
-bertrum ISNT random, depending on how many arms he has broken determines the pattern of spins back and forth, watch WR and you'll see we know exactly what he does. Also getting hit by an arm during a spin or when its stationary allows you to hit the bolts on the arm (even if not glowing) until a new spin cycle starts.
-the games opening the door in chapter 4 requirements are getting over the shaded area on the gun game score meter AND knocking over 6 of the 9 (nice) cans.
-the elevator moves cause Boris is a scardy cat (dog? wolf?). he always moves after picking up the 2nd gear, thick ink and power core. If you quit out and reload after picking up the 2nd of each he doesnt have chance to move.
-cans being able to do damage is intentional, its used for am easter egg or two I believe :))
-softlock in chapter 5 happens if you step on the board that breaks before alice finishes her dialogue, so let her finish ranting first. For the one at the end of chapter 3, the elevator softlocks if you enter it BEFORE the doors fully open, so take that slow too.
-inbounds doesn't exist for batim cause it only saves like 1:30 and they're all super easy lmao
Rules for the category are up
The elevator breaks if you enter it too fast, you have to wait for the door to fully open before stepping in. If it breaks, save at the save station next to the elevator and reload your file. The elevator will start back up at Level K but it will eventually come back down.