Hey,
I was wondering whether we could seperate every run into a any% version and a 100% version. This includes 100% means 3 stars on every/the level, and any% means any amount of stars.
- Full Game runs (overall 100% and any% categories)
- Regions (for example, Europe will have two subcategories, a any% and a 100%. Same with every level.
- Levels (a specific level should have 2 subcategories, any% and a 100%)
This would increase the competitiveness in our excelllent players who can make 3-stars on every level.
Can anyone list all the skips, glitches and shortcuts in the game which save time? I know about the sky fortress one where you dash in midair and the fizz land slam bam exploit, but are there any others?
Thanks!
(Also for cake pieces, is there a reason people don't get the one sin the MAP?)
I have a few questions about how LRTs are calculated in this game.
I know that in level Speedruns, the LRT time is shown at the end of the level, however for whole level Speedruns, what counts as a load? Do cutscenes count as loads? Does dialogue count as loads?
Also, what is the best way to time these loads and should I do this myself?
Thanks!
I am very confused to the rules of Christmas%, can anybody help me out?
- If you are playing co-op category, do both players have to play as Winterfest lob-star?
- Do you have to play Winterfest lob-star the entire Speedrun?
- Can you use villains?
These are not very clear in the rules, so thank you!!
IHey!
I was looking through the Trap Team Speedrun categories and I am planning to begin speed running many of them seriously, however I was also thinking that maybe we could add some more categories across the base game and category extensions. Here are some of my ideas, you can implement as many or as little or even none of them if you want:
Base Game:
- Doomraider% (different categories for each doomraider. Start from new file and try to beat that doom raider from beginning of the game). Difficulty selections options too.
- Difficulty Selections (for all the categories, allow players to select difficulty. You could do jus easy or nightmare, or put all 4 of them.)
Level leaderboards:
- Add a 3 star glitch less? Difficulty selections options too.
- Also the difficulty selection settings for all level-based categories (maybe just easy or nightmare options for simplicity).
Category Extensions
- Difficulty selections ((for all the categories, allow players to select difficulty. You could do jus easy or nightmare, or put all 4 of them.).
- Boss battles (have a category for each of the boss battles, timing how long it takes the player to beat the boss excluding the chapter beforehand. All doom raiders plus kaos). Difficulty selection options too.
- One thing on YouTube was nightmare bosses with no damage, so maybe along these doomairders speerun difficulties, there could be one for nightmare no hit.
- Arena Battles (all arenas 100%). Difficulty selection options too.
Category Levels
- Can you have levels for each of the different arenas where you must beat all the designated levels? Difficulty selections options too. At the moment, you have each of the 9 individual levels, but maybe one for all the temple challengs, all the marsh challenges and all the docks challenges.
- Difficulty selections (just easy or nightmare if you want simplicity)
- Single or co-op options for every category extension level.
- Finally, one for each arena where players must beat all 5 challenges of that certain arena. Difficulty selections options too, single player or co-op options too.
Remember, these are just ideas and might make a better community if added.
Thanks :)