I've deleted the post @GarfieldTheLightning refers to, but it was trying to sell a VPN.
It's time to start practising and get yourself ready to showcase the best Yu-Gi-Oh! speedruns!
Yu-Gi-Oh! speedruns contend with a lot of RNG - be it card draws, dice rolls, AI plays or more. It looks unreliable and inconsistent to others, oft neglected for marathon settings. Time to show the world that Yu-Gi-Oh! can be tamed by dedicated runners.
We encourage submissions from any video game within the Yu-Gi-Oh! series. All games and categories will be considered - there is a lot of variety to explore. The current plan is to run this as a 24-hour marathon with a more expansive marathon during the summer months.
We would ask that runners post a video of the run they wish to submit. I know I'm looking forward to seeing you all practise them over the coming months!
It's time to d-d-d-d-d-duel. Get your game on. Let's rev it up. I'm feeling the flow. Swing into action.
- Yu-Gi-Oh Speedrun Marathon
- A marathon dedicated to games of the Yu-Gi-Oh! series
- Online only.
- Apr 18-19, 2020, with a plan to go even bigger during summer, if successful.
- We have early-stage submissions for 27 games from 16 different runners.
- Supporting charity not yet decided.
- Will be streamed on https://www.twitch.tv/YugiohSpeedrunMarathon
- Discord community: https://discord.gg/8R9jYys
- Mods: gcah2006, Scrub_Busta, tagerplayer
@Drakodan Just to clarify your idea about the run relying on single segment, GMS was able to collect a Beast Fangs from Seto 1 without a reset. And I posted a video when RNG manipulation came out of me winning three Beast Fangs in a row from Shadi from Free Duel.
The reason the current route uses resets is 99% due to the difficulty in beating Heishin with a starter deck, the rank required (S/A) and the low drop rate of MBD. Weaker enemies allow you to easily beat them to the rank you want, while providing more flexibility on what you can do due to the higher drop rates. You won't have to be anywhere near frame-perfect to do it.
You also don't need to be a frame-counting robot because you can just hit big ranges of frames (of a second or more) and play the starting hand you get. I use audio cues to hit my manipulations, while it wouldn't be too much hassle to look at your run timer when exiting a duel. I reckon I could hit manip to campaign Rex, if I wanted. From there, I could win 3 Crawling Dragons in a row. Or I could be more subtle and win 2 Crawling Dragon and a Beast Fangs in 7 duels by controlling some middle duels.
My opinion has not changed in the years since RNG manipulation was discovered.
The run is the same with more advanced strategies used to go faster.
If the mass are unhappy with the middle ground we agreed on 3 years ago, then I vote to get rid of the flag all together and just have every run together, like I've always believed they should be.
Nobody needs me to go into this, as I've done that enough in the past when we sought a resolution to this.
Just going to give my thoughts.
Firstly, if they are added, I'll obviously run them until I get the fastest time. But herein lies the issue with these category ideas. They don't add anything new to the 8 levels and 2 full-game categories that already exist for both Banlist and No Banlist. Exodia still gonna Exodia, and Rampage Dragon still gonna Rampage. And while I admit I'd run them, I don't believe there is any desire outside of myself and Bazoo to run the categories. Does anyone else care?
If we were to add them, to complete the game's board, I'd suggest just having Duelist Challenges as a Misc categories, with sub categories for Banlist and No Banlist. It would just be a run to finish all the non-DLC characters as fast as you can for each one.