I think it is impossible at the present time to do speedrun in a fair way now I explain myself
I calculate on the old WR run (36m) I calculate from the moment there is a mark to finish at a map or a kinematic launch, the WR had for 05m03s in my run the same calculation I I have it for 06m06s so let's imagine that I do exactly the same run as the WR I would be 1 minute late just because of the loading time which is absolutely not equal
what I propose so that it is that the skill, the deck and the route is to cut the timer each time we lose control of our character and to resume it from the moment we are in the new refuge
hello I propose a new category which will give a new way of playing the "hook%" would be a category where the time is less important it would be necessary to make the levels with a minimum number of grapple throws and we will note the number of hooks used in the milliseconds
to be informed of all new speedrun games request this is where it happens https://discord.gg/VNqn5aB
randomize should not be a valid category because it is a game mode with timing (3min) so we can't go faster "tinonb" does it in 0: 0: 11 JOKE
My question is the following why not use the chrono of the games less precise but it will be equal for all players
Hello I think it could be nice if in the standar category you put a Knife subcategory or the goal is to complete a part only with kill cuts
hello everyone Adventurer of the gungeon I would like to know which category you would like to play in speedrun I have never finished the games at the moment so I do not know too much thank you for agreeing to propose your category
Hello can you add a new category on bloons TD6 the co-op thank you