ok so i was messing around trying to get world records for 100% category IL's but ended up accidentally finding a skip that could work but requires some practice. it involves entering the 1st ring that boosts you but you jump basically at the same time or right after you enter the ring and you get this weird boost which sends you higher up into the air. it looks something like this:
and if you time it correctly, you could even launch yourself further without having to do a highjump:
heres an example of a run that my friend has done which saves ~19 seconds over the regular route. this has also been submitted so gg:
my only issue is i personally dont think this is a glitch and its just an extremely hard timing, but i can leave it up for the mods to interpret. im not sure.
2014 has been pushed to its absolute limit. 2014 is dead.
yes ive submitted a run and still looking to improve
Update: just got a 5:18 lol. its gonna be hard for me to recreate that ( also not recorded bruh)
yes i came back just for the lols and i found a new time save, very cool. Sub 5:20 is most likely possible (No Perks or IFG). ill submit a run later
its to do with the second part of 2012 when you're above the city, ill post it soon, I just need to do the skip lol to be able to post it
also can i post videos here?
I think I've found a skip in 2012 that skips a "cycle" if you will. Idk if anyone else has found this, but I'm gonna post it here to let others know. Its slightly difficult to pull off in a run which is why I've hesitated to use it before.
ok here it is
edit: I've just noticed a problem in that skip that the next spinning platforms are also difficult to land on, because if you miss it, you miss the time save and don't achieve anything. so doing two difficult jumps is required to save time.
do all the current runs need to be retimed into the without loads and with loads, because I'm pretty sure @BIGBuster5 newest run bet my run slightly without loading screens, so the run would be 1st place.
So does that mean that ladder flicks dont count as a glitch then, and therefore is placed in the glitchless category? And that that wall hop in 2014 did.
at the time im making this, xe's newest run had ladder flicks and is placed in the glitchless category.
its becoming unfair with xe's perfect Glitchless run and my run with many glitches placed in the same category. why are all runs being placed in the same category?
i will see if i have time to submit sum more runs
Jump into the seat then leave it straight after, then jump in again right after you left, and then jump out of the catapult. Jump in, out, in and then out again fast essentially. i hope it worked, this should be quite consistent.
props to @Le_g3nd for finding a consistent setup for this glitch btw
What is the difference between Easy% and normal runs? I've watched some runs and its no different. Am I missing something? because im planning to run these categories
If you are wondering how to have the perks without it being equipped, just equip then unequip quickly, so you're basically clicking twice really fast
well I am still running this game, but at the moment we don't have a mod yet to verify all the runs that I have pending
well, i have actually found a way to save maybe 2-3 seconds on stage 11 and also stage 8 i could save another few seconds which would bring the run to a low 5:3x. and then just improving movement would bring it to a sub 5:30.
so basically completing the game multiple times in a row as a run