Discussies
United StatesCarcinogenSDA3 years ago

I noticed that for tertiary category selection for TWN/CHN, it says either "Mediakite" or "REbirth". "Mediakite" is the name of the Japanese publisher that published the one Japanese RE3 build that everyone ran for years before discovering the Chinese and Taiwanese versions. Mediakite does not publish either of those versions (Chinese and Taiwanese are EA and Ubisoft respectively), and the goal appears to be to signify "Non-REbirth" and "REbirth", so I wish to suggest that it is changed to "Vanilla" instead. Calling either of those versions "Mediakite" is a misnomer, even though they are a similar build.

crisdoile2, keny en 4 anderen vindt dit leuk
United StatesCarcinogenSDA3 years ago

https://survivhor.biohazardfrance.net/morbidcreations/re_tips/regun4_tips.htm

I found this when looking for data on the ranking mechanics of the game. It's kind-of hard to come by, so this might be good for Resources or Guides.

kibowman en Mattmatt vindt dit leuk
United StatesCarcinogenSDA4 years ago

Concerning the particular rule, I believe that it was made with incorrect/outdated information. I want to explain the particular chain of events and why this information came up, and future developments showed that the 1.11 driver being the cause of abnormal loads is incorrect, as a second game's leaderboard has also propagated this information.

It is also inconclusive whether or not 1.11 causes any kind of load differentials, as any load changes that can happen as a result of PSdriver is on a game-by-game basis and does not cause games to load faster as a "blanket rule" so to speak.

About two years ago, I ran Resident Evil 2 on PS2. There was a Claire A run by a runner named Trevor Seguin which was grandfathered into that leaderboard, having been a relic prior to Twitch.tv. Nobody could get within several minutes of that run because his loads were so fast.

I bought multiple PS2s to test loads on after seeing a video for another game, Xenogears, which showed that a specific version of PSDriver rendered text faster. My goal was to determine why that was.

I had bought a modchipped PS2 SCPH-70012 with PSDriver 1.11 which I ran RE2 on and got loads similar to Trevor's run. I was able to get within 1 minute of his record on a run full of mistakes, compared the loads in his video to mine, and also found a similar result from other players who also had 1.11 on PS2s.

At that time, I had assumed and made the conclusion that it was 1.11 which loaded things faster, knowing nothing about the functions of modchips nor having another modchipped console to create another testgroup in my personal setup. A separate leaderboard was made for "PSDriver any" and "PSDriver 1.11".

Fast-forward to around a year and a half ago, I did the run again on an SCPH-90001 US model which I had gotten modchipped for the sake of convenience (I had the work done on this console after I had used my own run on my modded SCPH-70012 and everyone else's consoles as a testgroup). I hadn't disabled the modchip prior to this, and got exactly the same load times on this PS2 (which was running Driver 2.00 btw).

I believe other people (I don't remember who specifically, I think Darazanjoll was one of them) also concluded that modchips, depending on whether the modchip was enabled or disabled (Matrix Infinity modchips, for instance, deactivate when you hold the Start button on bootup), would have changed the version of PSDriver.

Every run on the 1.11 Driver leaderboard for RE2 was modchipped (mine, Trevor Seguin's, and AndehX's consoles to name a few), and had said modchip enabled to play one region's games on a foreign console, all with abnormal load times.

In other words, the enabled modchip had been interrupting specific checks in the disk loads, causing them to load faster.

Unfortunately, there is no way to tell from the outset whether a console is modded or not without comparing load times (checking the Top 3 times seems to be the only reasonable way to verify this, yes) but 1.11 is NOT what caused those abnormally fast loads in other games.

It is also inconclusive if 1.11 or modchips actually change any load times in RE1 or RE Survivor (which has recently implemented this rule). I had only confirmed this on RE2. Please use this information to alter the rules and do your own research accordingly, because the present state of requiring people to show their PS Bios screen for verification doesn't present a proper solution to the real problem (if it actually does exist for RE1 at all).

If this rule was implemented with other information that I am not aware of, I do apologize in advance but would be interested in knowing said information.

Spikestuff en RetroBrando vindt dit leuk
United StatesCarcinogenSDA4 years ago

Concerning the particular rule, I believe that it was made with incorrect/outdated information. I want to explain the particular chain of events and why this information came up, and future developments showed that the 1.11 driver being the cause of abnormal loads is incorrect, as a second game's leaderboard has also propagated this information.

About two years ago, I ran Resident Evil 2 on PS2. There was a Claire A run by a runner named Trevor Seguin which was grandfathered into that leaderboard, having been a relic prior to Twitch.tv. Nobody could get within several minutes of that run because his loads were so fast.

I bought multiple PS2s to test loads on after seeing a video for another game, Xenogears, which showed that a specific version of PSDriver rendered text faster. My goal was to determine why that was.

I had bought a modchipped PS2 SCPH-70012 with PSDriver 1.11 which I ran RE2 on and got loads similar to Trevor's run. I was able to get within 1 minute of his record on a run full of mistakes, compared the loads in his video to mine, and also found a similar result from other players who also had 1.11 on PS2s.

At that time, I had assumed and made the conclusion that it was 1.11 which loaded things faster, knowing nothing about the functions of modchips nor having another modchipped console to create another testgroup in my personal setup. A separate leaderboard was made for "PSDriver any" and "PSDriver 1.11".

Fast-forward to around a year and a half ago, I did the run again on an SCPH-90001 US model which I had gotten modchipped for the sake of convenience (I had the work done on this console after I had used my own run on my modded SCPH-70012 and everyone else's consoles as a testgroup). I hadn't disabled the modchip prior to this, and got exactly the same load times on this PS2 (which was running Driver 2.00 btw).

I believe other people (I don't remember who specifically, I think Darazanjoll was one of them) also concluded that modchips, depending on whether the modchip was enabled or disabled (Matrix Infinity modchips, for instance, deactivate when you hold the Start button on bootup), would have changed the version of PSDriver.

Every run on the 1.11 Driver leaderboard for RE2 was modchipped (mine, Trevor Seguin's, and AndehX's consoles to name a few), and had said modchip enabled to play one region's games on a foreign console, all with abnormal load times.

In other words, the enabled modchip had been interrupting specific checks in the disk loads, causing them to load faster.

Unfortunately, there is no way to tell from the outset whether a console is modded or not without comparing load times (checking the Top 3 times seems to be the only reasonable way to verify this, yes) but 1.11 is NOT what caused those abnormally fast loads in other games.

It is also inconclusive if 1.11 or modchips actually change any load times in RE1 or RE Survivor (which has recently implemented this rule). I had only confirmed this on RE2. Please use this information to alter the rules and do your own research accordingly, because the present state of requiring people to show their PS Bios screen for verification doesn't present a proper solution to the real problem (if it actually does exist for RE1 at all).

If this rule was implemented with other information that I am not aware of, I do apologize in advance but would be interested in knowing said information.

Tamster vinden dit leuk
United StatesCarcinogenSDA6 years ago

Hey everyone-

So early on in the game's lifespan on speedrun.com, doorskip was called for separation because it was a mod.

A while later, it was voted back in.

Now that it's voted back in (and frankly, I think that running the game with doors is pretty pointless when we have a mod that allows for skipping doors altogether without any kind of real error) should we merge the categories?

In my opinion, the only thing really detrimental could be runners using SSD vs. HDD, but I think the only thing really making non-doorskip runs unpopular is simply the fact it's still treated like a mod when all it's doing is removing an annoying animation you have to sit through. Most everyone's HDDs and load the game fast enough by now to make any SSD shit a non-issue.

Tactically, there's no real advantages either aside from resetting rooms to get certain zombies out of the way (which costs an upward of 7 seconds anyway each) but optimally you wouldn't even bother.

Thoughts? Personally I think it would make the boards a lot cleaner and encourage people who are turned off by door animations to run the game with the mod if it were to become the "default category".

If everyone thinks it should be separated, can we discuss the idea of moving Doorskip to being the default category? Because it's literally the same route for everything.

United StatesCarcinogenSDA6 years ago

This run is only in parts because it was uploaded at a time when YouTube only accepted 10 minute videos.

Moreover, all the parts sync up if you add them all together. No saves were used.

Technically, this run should be the world record on console. Consequently, why is there an arbitrary ruling that the run itself cannot be submitted when the videos themselves do not omit any part of the run?

I can tell you it is real because LucianoRX ran various Capcom titles on an actual PS2 console for SDA (which had rigorous video submission standards) and the audio hum in the video is exactly like it sounds when you play on a real console. The videos are not spliced together.

Please add this run to the leaderboard.

MASH, MisterDodi, en Liv vindt dit leuk
United StatesCarcinogenSDA7 years ago

I am told that for the Easy Mode and Load game leaderboards, the only actual difference is that you don't have to pick up the Magnum and Bruce is switched with Fongling's character model.

If so, then there's no reason to even have two leaderboards for it, is there? I created the Load Game board without any understanding that it wasn't that different from Easy Mode speedruns.

On higher difficulties, Normal and Hard, the damage values are ramped up and supplies are scarce, so I can see a reason to keep those separated, but what do you guys think about merging Easy and Load Game?

United StatesCarcinogenSDA7 years ago

https://i.gyazo.com/497b773a276b3430d705c77f8de9ace3.png

in plain english, this bugs the shit out of me.

There has been a lot of call for a PAL leaderboard for a long time now, and now that the infrastructure is in place I think it'd be okay. Thoughts?

United StatesCarcinogenSDA8 years ago

Also important is Praxis Kit locations.

While Ghost XP bonuses will be worth it, taking a few seconds to get Praxis would help to get other abilities early.

United StatesCarcinogenSDA8 years ago

Anyone have a way to mine the keycodes/passwords from the game? iirc they were all stored in plaintext in DXHR

Dubai - First Keycode - 0451

Prague - Time Machine - Shop - 1984

United StatesCarcinogenSDA8 years ago

in order to keep things simple, I put the leaderboards back under Full Game format. It doesn't make sense to have a million leaderboards if platforms are comparable.

United StatesCarcinogenSDA9 years ago

http://carcinogensda.com/re3speedguide

A lot of you already know about it since I posted it on Twitter but I figured I'd post it here too so I could process feedback easier.

I'm saving the any% route and Nemesis% route for last because I'm looking for a consistent ammo route that requires as few menu visits as possible, and also because those are going to be the first thing people see when they open the guide. Do you guys think there's a better way to ration out ammo for Garbage Nemesis and Final Nemesis, or no?

To be completely honest, I'm not digging the number of inventories for Final Nemesis because of the ammo swaps and low DPS of the regular grenades, even though you're highly likely to use a FAS for that fight.

BB+ Grenade, AA+ Grenade, AA+ Grenade seems to work fine? Maybe pickup an A uptown?

United StatesCarcinogenSDA9 years ago

^

Also had to upload a separate one for 1.0, but they're both up

Skywheel, Robercigg en 3 anderen vindt dit leuk
United StatesCarcinogenSDA9 years ago

https://www.youtube.com/channel/UCFIL3parbw5k7uxdEvw6lqg/videos

You guys should watch, he beat Sherry and Leon No Hope without dying. I think he's Korean?

Either way, I know these boards are doing RTA, but he times them via IGT.

United StatesCarcinogenSDA9 years ago

Do we have a list of what frame to skip each door on exactly? I'm pretty sure framerate fluctuates at specific intervals if you run a FRAPS overlay, so it might be easier to identify that way?

United StatesCarcinogenSDA9 years ago

Hi, so I'm sure anyone who's seen the Resident Evil boards knows that Resident Evil games have like a million categories. Bear with me, but I want to figure out how to get the RE community in general to just stick with a nice, clean leaderboard system but still be happy with the appropriate rank/category. Right now, it's a hotbed for free WRs, and while anyone is free to call whatever run they want WR for whatever reason, it makes the leaderboards look like a convoluted mess and I really want other people to play and not have to see it look like a trainwreck.

Resident Evil 4 and Resident Evil: Code: Veronica are fine under the standard "Full Game" leaderboard system (fundamental gameplay is exactly the same, the only difference is load times, and 99% of people play on the fastest version anyway), but Resident Evil 2 for instance is a case of an extreme scenario that is next to impossible to categorize under only one leaderboard with dropdowns and still be fair. We had to opt for turning it into an "IL" system.

The way the categories are tiered in the RE2 community, at a base level, goes something like this:

-Platform (GCN, PS1, PSP/Emu, and PC absolutely cannot exist together, because of massive In-Game timer and load/gameplay differences) -Difficulty -Character/Scenario -Then MAYBE any%/low%/100%.

Say for instance you have a PC/Hard Mode/Leon A run.

My own run should be 3rd place if "variables don't obsolete each other": http://gyazo.com/361aadbe1899a0cb87604f5dd65e026a

However, whether I make "variables don't obsolete each other" or not, this Hard Mode run is listed overall as "22nd place" (and lumped in automatically with the Normal Mode runs) when you look at my profile: http://gyazo.com/ef72491ebf058ac3a5505c4e783fd667

If I changed this board to "variables obsolete each other", then the next PC/Normal Mode/Leon A that I submit would throw my PC/Hard/Leon A into a lower ranking.

Obviously, the only way to fix it would be to separate it into another PC/Hard column (or PC/Hard leaderboard if it were a default leaderboard, but that also means I have to separate Leon A, Claire A, Leon B, and Claire B one more time each, and it would look like garbage). I don't wanna do that.

Another such instance of this is when I separate Glitched and Glitchless with a simple dropdown in a Full-Game leaderboard. Here's the Code: Veronica leaderboard: http://gyazo.com/7c9278ff4703050903b2e187882c89e5

Now here's CLBGamer's profile: http://gyazo.com/20aa7da4d9d63e5a57b5e3c3bdc8d0f9

As you can see, the Glitched run from the same runner still ranks higher than the Glitchless despite the Glitchless actually being a WR, even with "Variables don't obsolete each other" clicked.

So really, "Variables don't obsolete each other" just makes two different runs from the same person exist in the default view without deleting them, and one STILL ranks higher than the other. How can we get it to NOT do that, similarly to how Miscellaneous categories work?

Like, we need the PS1/Leon A/low% (Knife) run to not be in the same ranking tier as a PC/Leon A/Hard Mode run and still have few actual leaderboards, only requiring to change between refined and very specific categories dropdown menus (like on ZSR). Is that possible?

United StatesCarcinogenSDA9 years ago

I'll be blunt: there's an absurd number of categories, and some of them show no competition at all. For the sake of inspiring competition and cleaning up the boards a little bit, there's something I should explain -

We should only try to keep the separation of consoles as close to "just versions" as we can. As a community, at the base level, we don't do this to create an environment of "Free WRs", but because there are simply too many fundamental differences between all of them.

PlayStation version is the most "original". A lot of Japanese run this category on disc. It can be tiered once for a lower entry barrier since it emulates well. Rereleased on PlayStation network.

PC is the "fastest" in-game time due to doorskip, and has a Hard difficulty. Dreamcast has these same things, but has a fucked up game timer.

GCN is the "fastest" in real time (faster than PC even), because you can skip cutscenes. The "skipped cutscenes" are still factored into the final IGT.

N64 has alternate controls and a randomizer mode.

We further separate PlayStation into "disc" and "emu" tiers because of basic differences in load times, and to create another "low entry barrier" category in case there are people who can't run PC or whose computers can't run PC properly. The PC version is an old (and actually really bad) port, so creating a defacto second PC category is practical. Emulators load differently from discs, and as it turns out, Sony released "solid state" versions of the game (which are official releases). Those are the PSN versions. Right now, the leaderboards have 3 tiers for ONE VERSION OF THE GAME. You can tier it once to lower the "entry barrier" for players, but other than that, there is no reason to have that many tiers for PlayStation.

When I competed in Leon A playing PSN version on PSP vs. an emulator player who used PSXfin, I'd pretty much all but confirmed that those two emulators were comparable, and consequentially, could exist in the same category no problem.

This is a solid category. A lot of people are starting to pick up Bio2 and play it on emulator now, and are discovering which emulators run well and which don't, and are helping each other with compatibility issues for emulators. It creates a category with a low entry barrier. It is a category of a specific version of the game (a disc image of the PlayStation Version) with a low entry barrier (Play emu for free or buy a PSP and play it that way) and times are comparable between official and unofficial "consoles".

We already have three "low entry barrier" categories: "PC", "PS1/Emu", and "PS3". You have to pay money to play the PS3 version, but (if we can be real for a second) you don't have to pay money to play the PC and PS1/Emu categories.

Please take no offense PS3 players, but I hold it true that PS3 is more of a "free WR" environment than it is an environment for a low entry barrier. Mostly because I created that PS3 category for that very reason; Zenix thought it'd be a good idea, and I think it was at the time (6 months ago, when there were very few players utilizing these leaderboards), but becuase most runners' first step has generally become to play any version except the slow, laggy PS3 emulator, it's served its purpose.

A lot of people are starting to pick up Bio2 and play it on emulator now, and are discovering which emulators run well and which don't, and are helping each other with compatibility issues for emulators. It creates a category with a low entry barrier. PC or PSXfin can easily be run on most (if not all) computers, so there really is no need for a third "low entry barrier" category.

There is also no real competition in that category. Bawkbasoup (who has the WRs for both B scenarios on PS3) is running on PS2/Disc now, and Limburger plays Emulator too, so it is unnecessary to split WRs between PS1, PS2, and PS3.

I would rather encourage people to buy the PlayStation version on Disc (which people would be onboard with, fuck it, it's the original console with the original disc, who doesn't love that shit) since it's faster AND it's the same version of the game anyway if we can cut through the bullshit. Since emu exists, it just straight up does not need an extra tier, so I'm just going to go ahead and get rid of it.

It's fine. May run differently depending on the Gamecube or Wii (I've found it runs better on actual gamecubes) but as long as it's an actual gamecube console and nobody uses Dios Mios, it's whatever.

People asked about the N64 version all the time. It's a fine category to keep because a lot of speedrunners own N64s and it has its own modes/quirks that differentiate it enough.

This leaderboard needs to go too. My reasons for thinking it should go is, It has the exact same extras as the PC version (mainly Hard/Nightmare mode), there's no competition (making it a hotbed for easy WRs) and the timer is fucked up.

I recall a forum thread on SDA maybe 5 years ago where Trevor Seguin did a Leon A on Dreamcast just BSing around and got 52 minutes after finishing the game in 1:30. He didn't record it, but the proof is in every video of every Dreamcast version speedrun; the IGT is over 30 minutes lower than Real Time.

Not to mention the times that are submitted are highly unoptimized (these runs would get rejected from an SDA submission based on performance in a heartbeat) and are WRs only because they are the only runs on the console submitted. Consequentially, this means there is also no competition since there only two players who submitted times.

LordRage submitted a Leon B that was done in only 3 attempts (no offense to LordRage), and Twispy hasn't submitted a run to the Dreamcast board in 10 months (and placed 12th the same category on PC a month later). Whether there is a leaderboard or not, they are still WRs, but I think we should eliminate it and say "compete in any category BUT THIS, because it's not a good version for speedrunning anyway".

Thoughts?

Pyman, SephJul, en PoopFist vindt dit leuk
United StatesCarcinogenSDA9 years ago

So I'm pretty sure we've all but confirmed that PS3/PSN runs as fast as it does on disc.

I'm going to merge the categories now, for clarity, and to cut down on the (frankly, absurd) number of categories.

We should focus on trying to find an emulator that runs as fast as PSP for the sake of merging those boards too.

PSXfin seems to do a pretty good job apparently.

XTerminator en PoopFist vindt dit leuk
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