Discussies
QuébecBismuth3 years ago

Hello,

Sorry for being a bit slow on verifying lately. I've been busy and didn't have access to my computer for over a week.

That being said, I just made some changes to the leaderboards. From now on, runs will be verified automatically, but they will require a video recording. With a community this small, I don't see any point in cheating. That being said, I will keep an eye on the runs being published.

I'm happy this game is seeing more runs lately. Looks like I'll have to fight for my any% throne sometime in the future!

xXJulianbrito_YTXx3, DignitySR en 2 anderen vindt dit leuk
QuébecBismuth4 years ago

Many of you may already know that, on May 4th 2020, LeKukie submitted an Any% 8-4 time of 7:56.515, claiming a world record when set. After a week of intense deliberation and meticulous analysis, the moderation team has decided to reject the submission on the basis of insufficient proof of legitimacy from a runner with a history of cheating in other games.

On the other hand, we are not saying that the run definitely was illegitimate - we do not have undeniable proof one way or another. Therefore, no punishment is applied. We did outline strict guidelines for LeKukie's future submissions, which can be found in the complete document linked below. Furthermore, this run could potentially be reinstated in the future if clear evidence came into light.

It is important to note that due to LeKukie's console running at a non-standard framerate estimated at 60.032, the official time of this run is 7:57.046, making the run ineligible for a world record even if accepted.

We don't typically make a forum post for an individual decision, but because of the nature of this run, we felt it was appropriate to share all the details of our decision. You can find the complete and thorough explanation of our decision here: https://docs.google.com/document/d/1xOstCCuXyUXVMqAJpwooqhBGmziEK0xBfUW7BKq-evs

GMP, xXJulianbrito_YTXx3 en 24 anderen vindt dit leuk
QuébecBismuth6 years ago

In the frame count spreadsheet, I used a m:ss.000 format (Google Docs doesn't support a m:ss.0000 format) to display the different times.

This leads to a rounding to the nearest 0.001 of all the times on the spreadsheet. However, we typically round all the times down - in any game that times its runs down to the second, a 12:59.6 would always be considered as a 12:59 rather than a 13:00, even though it's more accurate to say 13:00.

For example, Kosmic's time is a 4:56.4617576. It was automatically rounded to .462, but technically, it's faster than .462, so we would typically round it down to .461.

On one hand, rounding down would be more in line with what everyone has been doing with timing speedruns. On the other hand, when getting down to thousandths of a second, rounding down is kind of a gimmick, and it would be closer to the true time if we round normally.

I'd like to have opinions on this, and if there is a consensus to start rounding down at the 0.001 level, I will update the spreadsheet accordingly. In that case, statistically, 50% of all runs timed to the millisecond would find themselves "gaining" 0.001 seconds due to the new rounding method.

Quivico, KingOfJonnyBoy en 4 anderen vindt dit leuk
QuébecBismuth8 years ago

Hello,

I noticed any% had been split into Any% N64 and Any% PC Remaster.

I think if we're gonna split the game in two, it would be best to split it in two games rather than two any% categories, like Wind Waker HD was split from Wind Waker because it is a different enough remaster.

With Turok 2 coming out soon, I am thinking the same will be done with Turok 2 (which I intend to run, by the way).

ZFect en BoredOfYou vindt dit leuk
QuébecBismuth9 years ago

Hey, I think the abbreviations for the King's Quest series should be KQ1, KQ2, KQ3, KQ4, KQ5, KQ6, KQ7 and (I dare say) KQ8. It's a minor thing but it makes linking easier, especially considering how long these titles are.

QuébecBismuth9 years ago

I had a question so I looked for a relevant thread and couldn't find any so I decided to make a general thread for questions/feedback related to managing game options, categories, etc.

My question is: how can I make it so the in-game time uses milliseconds and the real time does not? Here is the game in question: http://www.speedrun.com/Snailiad

Edit: I have a new question. I set rules for Individual Levels but not for the categories of the individual levels (which are simply difficulty settings). When I go to the IL page, I can't find a way to bring out the rules I set for those levels, as there is no "show rules" in the general IL page, and on each level, it says "No rules" when I click to show rules, because I suspect it shows the category rules and not the level rules. http://www.speedrun.com/turok2/individual_levels

Over Bismuth
Lid geworden
9 years ago
Online
6 days ago
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