The framerate and loads are the same, however it's controlled using an external controller, with games being specifically set up for them, which is an advantage in some cases (ex. faster pill usage in Isaac Rebirth, faster costume switch and goggles in Sly 4) It is also easier to capture, hence on average more runs will be submitted using it than just the Vita.
Better give us a sizeable Crash Bandicoot block.
Once again, the [CRSHBORT] crew willl be hosting a marathon of races of Crash games for fun and raising BORTs (for, well, nothing in particular)! Everyone is allowed to participate in the races, but only the select two will be featured on the official marathon channel: http://www.twitch.tv/crshbort
The marathon has ended! See ya next time!
The schedule can be found here: https://docs.google.com/spreadsheets/d/1rGXqDMkvM6nfkyRCoHMaMj6loaddz2-eBzjdcznkVoE/pubhtml?gid=0&single=true
Hope you had fun watching!
We raised 3874 BORTs and 1491 CRSHs!
BORT
Video says it all:
You can skip tutorial 1 with it, making the beginning of the run pretty impressive. You can also use this as a backup for a few flights.
Low priority: Add Java (for Java phone games), PS3 VC & PSTV platforms.
I'm in the middle of testing a new any% route, got to uka bones without prison and it turns out you can skip the gates that crash the game if you get close! Doing this will save ~10 minutes first try. You only get one try to get flying, so saving before entering the portals is going to be another stopping point. Thanks to this, you also get flying during wind cycles so you can skip them, fuck yeah.
You can still crash the game if you get too close!
I got this checkpoint in front of the trigger by accident (you approach it from the portal of course). This is the way I found most consistent to get it with:
- From the portal fall in the hols directly to the right.
- Boost and hold the left stick downward for 2 steps.
- Boost and hold the left stick to the left into water.
Combining this with the desert skip will make the alternate route (which doesn't go to desert at all) faster.
Also, I just found a way to utilize the only place where you can get a cutscene (+flying) in desert during uka bones. Teleport to desert, enter the lowest cave, get to the spinner that opens the gate, have a second player with a roller and get flying afterr 10 dots go by on the spinner. You only get one try, so saving before entering the portal is another stopping point.
This one saves 2 minutes from the new route.
With all these new skips, I think sub 1 on PS2 is possible B) (if you get all 5 flights first try)
Update: Sub 1 is possible if you don't save at 2 flights, load max twice and even when you don't get the last flight.
I made a list of all savewarps in the game (pardon the naming, I went with official chunk names): (top - higher world crate, bot - lower world crate)
Hub 1: hubd (bot) -> cavernend - doesn't work, puts you near tikimon hubd (top) -> totemex - doesn't work, puts you near tikimon hubd (both)-> docent - doesn't work, puts you at world crate hubd (both) -> pier - impossible to avoid checkpoint hubd (both) -> hubc - doesn't work, world crate hubd (bot) -> totemex - stack of boxes inside cave, standing on air
JB: beach -> hubc (scut cave) - doesn't work, no spawn huba -> hubb (JB2) - life crate near blonde, turns crate into ? crate bossarea -> cavernent - impossible to avoid the checkpoint bossarea -> highpath (JB3) - log cutscene
Cavern: cavernent -> tunnel1 - impossible to avoid the checkpoint
TH: docamok1 -> docent - doesn't work, no spawn, puts you at world crate docamok1 -> docamok2 - inside gem river -> creep - untested river -> docamok4 - on top of a crate stack, allows for backtrack stock (village) -> beach - inside gem stock (village) -> chase - untested
Hub 2: labext (top) -> caveent - corridor before world crate labext (top) -> shipent - stack of crates near last nitro bridge labext (both) -> slipent - impossible to avoid checkpoint labext (top) -> psycho - spawn in entrance corridor in the normal dimension labext (both) -> ptcorr - spawn in entrance corridor in the normal dimension labext (both)-> ptexit - spawn in entrance corridor in the normal dimension labext (bot) -> caveent - world crate in cave labext (bot) -> shipent - doesn't work, world crate labext (bot) -> psycho - spawn near the computer in the normal dimension
IC: caveent -> hub - post-credits spawn caveent -> bergint - first checkpoint
SSI: start -> slipent - stack of boxes just before the world crate start -> roids - impossible to avoid checkpoint
High Seas: gpa1 (dingo hut) -> shipent - doesn't work gpa1 -> gpa2 (first small room) - spawn in the middle of the room
Hub 3: sch_hub (top) -> ambercor - crash's spawn after cortex's switch
BRD: boiler_1 -> boiler_2 - doesn't work, puts you just before world crate boiler_6 (dingo) -> boiler_5 - inside gem
Classroom: crashent -> sch_hub - world crate crashent -> crgpa1 - checkpoint lib -> crgpa6 - checkpoint lib -> crgpa7 - untested cogpa1 -> cogpa2 - untested cogpa1 -> crgpa8 - untested
Rooftop: roof1 -> roof2 - impossible to avoid checkpoint roof4 -> roof5 - no spawn, puts you back in roof4's first checkpoint
Hub 4: labext -> psycho - spawn on cortex's ass labext -> ptcorr - post-credits spawn IN THE 10th DIMENSION labext -> ptexit - middle of the psychetron
Rockslide: l10start -> l10roids - impossible to avoid checkpoint
BP: alta -> slipjoin - spawn in the middle of the road near drill ants alta -> altdoc - world crate alta -> alttunl - doesn't work, spawn next to world crate altdoc -> alta - doesn't work altdoc -> altdoc_b - doesn't work, spawn next to world crate in BP
AA: corea -> coreent - spawn in the middle of the beach corea -> coreb - impossible to avoid checkpoint
You can already sort runs by loads/loadless on the pages where it's implemented (CNK, TWoC), so I don't see how it's warranting a new category.
It's also why we don't have seperate categories for PAL/NTSC.
Recently, competition in a few categories has sparked up, and records are being put into question (CNK, Crash 2 etc.), so I wanna ask you guys whether or not you'd be up for re-timing PB's for some games. Also it would be good to know which games you guys want to see without loads.
Savewarps exist in this game, but we don't know a consistent/useful way and place to use them in a run. Here are the ones we know about right now:
- Gem warps:
- Dingodile to yellow gem http://www.twitch.tv/betam/c/4880692 (by Darxae)
These ones depend on you entering a boss fight in a different state, saving and loading, and ending up inside an uncollectable gem, which acts as a checkpoint.
- Chunk warps: (by Gpro)
This one is NTSC XBOX exclusive right now, as it depends on its frame advantage on autosaving. Basically, you die in the chunk you want to warp to, spawn on a world crate which then autosaves, and then load that file to end up in the default character spawn in that chunk. If the chunk has no default character, or the one you are is not the default character, the game puts you in the correct chunk instead of the desired one. This does NOT work through loading screens, meaning you can only warp to chunks connected to the chunk with the world crate.
PAL XBOX does not have the resave glitch.
It's over, we raised 18236 BORTs during the stream for the noble cause of preventing Crash Bash.
The [CRSHBORT] crew is organizing another marathon in which two members will race against each other! Everyone is allowed to participate in the races, but only the select two will be featured on the official marathon channel: http://www.twitch.tv/crshbort
The schedule is as follows: Crash XS 101% - PeteThePlayer VS BrorManis (Estimate: 3:00:00) Crash Fusion Any% - PeteThePlayer VS Pull (1:00:00) CTTR Any% - Pull VS BetaM (1:30:00) Crash: MoM Any% - PeteThePlayer VS BetaM (2:00:00) Spyro 3 Any% - Pull VS SolarBowler (1:30:00) Crash 3 Any% - BetaM VS BrorManis (1:05:00) Crash Bash Any% - SolarBowler VS BrorManis (2:45:00) BONUS RACE - Super Meat Boy Any% - SolarBowler VS Inferno (1:00:00) BONUS BONANZA - Crash Boom Bang New Game Plus by BetaM (0:30:00)
It happened on July 20th.