Important Notice — Timing Change
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Important Notice — Timing Change
Geplaatst 2 years ago door

Due to distinct inconsistencies in what the in-game timer shows at the end of a level, it has been decided that the times of runs will be slightly altered.

The following change in timing has been decided: Time-based runs on iOS in the glitchless Individual Level-categories will adhere to the frame-rules that have been set by the game and will be changed to the nearest frame-rule. These frame-rules are the following last digits: 00, 16, 33, 50, 83.

Usually, the in-game time is only a few ms off, special attention will be paid to select runs in which this is not the case.

Any existing glitchless iOS runs will be retimed to reflect this change in ruling. A note of the shown in-game time will be made.

The reason for this change is the apparent inconsistency in timing by the game itself, it is believed that any alteration is due to the game misbehaving, there have been no accounts to show that these runs actually are these few milliseconds shorter/longer.

If you have any further information regarding this topic, or how runs on Android are timed, please inform the mod-team, thank you.

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Important Notice — Timing Change

Due to distinct inconsistencies in what the in-game timer shows at the end of a level, it has been decided that the times of runs will be slightly altered.

The following change in timing has been decided: Time-based runs on iOS in the glitchless Individual Level-categories will adhere to the fr

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