Starting screen -Names don't matter (obviously no "codes" that would apply to glitch categories) -Character doesn't matter -Location set to the Forest Farm (less stuff in your path + sometimes can find food) -Make sure to have the "skip cutscene" checked before starting
Day 1 - Go outside, plant and water parsnips, and cut 3 trees (and stumps) down to make a chest. Can be placed wherever you want, but you will put your tools into the chest (except pickax). In the same menu, go to the settings tab and change your zoom settings (zoomed out). Go to bed.
2-4 Go outside to water on Day 2 and Day 4. Day 3 always rains so just sleep.
Day 5 - move the TV down next to the bed and check your luck. If it's lucky you go out, harvest parsnips, check bus stop for extra food, then go to the mines (north path, left of the house) and pick up any food on your path.
If you had bad luck, sleep again and check Saturday. If bad luck again, reset. (food spawns reset on Sunday's + you lose 8 seconds each extra sleep and tv check cycle).
FIRST TIME IN MINES
GOALS -pick up any valuable items to sell later (to buy explosive ammo from the adventure's guild) -reach level 1 mining skill the first day (level 2 is nice as well) -don't use all your food (preferably) -hope to get a club/forest sword drop from enemies/crates
Pick up most of the available copper (for bombs), amethyst, and other valuable items on floors for money. I usually have minimum 80 copper when reaching floor 40 (less than that and you'll be hurting). You WON'T have enough inventory space for everything, so you'll need to make choices on what to keep.
Kill crabs/duggies (if in a nice location) for early cherry bomb chances AND duggies can drop diamonds...which are amazing if you get a diamond drop.
WHEN TO FAINT FIRST DAY (faint on a multiple of 5 preferably in the future too) -Do not faint if you haven't hit 100 exp for mining. -Only faint on 10,15, 20, 25, etc. if you can help it. -Ration your food so you can faint faster on one of those floors. -When you reach one of these floors with enough exp, swing your ax or pickax to lower your energy so you can pass out
---IMPORTANT FAINTING INFO (3/4 day run)---
- You still want to faint on a 10, 15, 20, etc. floor like above, BUT run time affects your faint timing. -You want to start the final day (for record run) before 35 minutes. You need 8-9 minutes for the adventure's guild to open and you're buying slingshot ammo this day, so you want the guild opening to be timed well. -You'll probably faint around 8-14min day 1 and faint BEFORE 35 going into the last day for going for a record run. (PB faints/sleeps at 32 minutes)
IMPORTANT---IMPORTANT---IMPORTANT---IMPORTANT---IMPORTANT -ALL CLUBS ARE "BROKEN" - Use the special attack (Right mouse button) and during it's animation, spam click Left mouse button + the C key (on your keyboard) to land extra hits. Important, the game can lock up your character, sometimes from this or swapping in your toolbar too quickly. If this happens, you can use animation canceling to break out of it (right shift, delete, and R keys pressed at the same time)
AFTER DAY 5
SECOND MINING DAY (check tv for luck)- Check your mail for the Adventure's Guild Initiation quest. You'll need to kill 10 green slimes to get into the guild to buy explosive slingshot ammo. Put money items into your chest to sell the next day to open up your inventory.
-Kill slimes as you descend. When should you finish the quest? Depends on where you are in the mines. If you are going to end the 2nd day before floor 50-60ish, you can complete now or later. If you are about floor 60-65 you probably want to complete the quest today.
-You'll still be collecting things to sell the next day and kill duggies (for a diamond drop chance). -Hit level 2 mining to craft your own staircases if you haven't already. -Pick up boots on floor 50. -hope for a weapon drop (Wooden Mallet > Lead Rod = Iron Edge) from enemies/crates
AFTER SECOND MINING DAY - Check tv luck, sell stuff, buy ammo from the guild (2:00pm-10:00pm)
-Make sure you sold your items and have the gold in your inventory (you'll be buying ammo today. Pick up the slingshot on floor 40/70 to be able to buy it. Upgrade to the floor 70 slingshot when you get there).
---IMPORTANT DAY 3 NOTE---
- OLD/SAFE ROUTE - play safer with ammo/bombs if possible to finish on day 4 (still finding stuff to sell for a 2nd ammo purchase the next day). You'll probably have 20-40 floors to finish day 4.
-Pick up the boots on floor 80 and Obsidian Sword on floor 90. Boots you can skip, but you risk taking more damage.
IMPORTANT NOTES
-killing an enemy has a 15% chance of dropping a ladder -killing all the enemies on a normal floor increasing ladder chance from a rock by ~4% (sometimes better to kill enemies first for these two reasons) -rock crabs can drop cherry bombs (40% chance) -duggies (found in dirt/sand) have a low chance of cherry bombs -early cherry bombs on the first day can help you get mining exp (I use them for clusters of 4 or more copper ore spawned together)
-FLOOR 30-39 ARE DARK FLOORS!!!!! pick up a torch (or glow ring if you're lucky) to swap to when not mining to give extra vision. If you have good eyesight (and monitor) you can occasionally see brown pixels of the ladder (RISKY!!!!!) -ALSO-every time you break a rock on these floors, press the Right Mouse Button! Make this a habit so that you can click on ladders faster (and so you don't miss one in the dark)
-checking crates/boxes are your choice. sometimes contain food, items, copper, coal, or a weapon
-MAKE SURE TO PICK UP COAL FROM MINECART FLOORS. You need at least 20 coal, 40 to be safe to be able to use all of your copper for cherry bombs.
-ladders sometime spawn naturally. sometimes it's better to check for a natural spawn FIRST, or break a few rocks while checking the map for a "free" ladder.
---WR Routing Condensed Notes--- No parsnips. Best to get lucky Day 5 (for club chances on floors, 2, 8, and 9)(18 too, but won't always get to check for that one). Forage at bus, farm, north path, and mountain.
Don't try to eat much food Mines Day 1. You want to faint between 10-20 when energy is low + level 1 mining. Mines Day 2 should hopefully reach 55-70. FAINT AROUND 25 minutes max to allow Guild shopping around 30 minutes run time.
You might do a 4th Mines Day if food was bad and run time is okay. In this case, you'll faint 3x before your final day. Don't sell after 2nd faint if this is the case.
Update - REMEMBER TO USE ANIMATION CANCELING (AC)!!!!! Saves a ton of time and makes a 1-day run much more possible to complete. Press "R", "right shift", and "delete" keys at the same time to cancel the animation of the club or weapon (takes practice to get the right timing). For rocks, try to cancel the moment the rock breaks and the sword after the enemy takes damage. You can rebind the keys BUT!!!!!!!!! it has to be 1:1. No macros or multiple keys bound to a single input. You can tape the keys down (like me) but it can be a little awkward.
Alright folks, it's been a week since 1.6 dropped and it's already been a wild start! So many new mechanics, QoL fixes, and general nonsense. We're going to start lifting the embargo here on 1.6 runs, sometime tonight the options should populate on SRC and you'll be able to select the new version. W