Hi!
I’m extremely new to the speed running community, so apologies in advance for the question, which may be obvious.
I plan on speed running Spyro the Dragon (Reignited Trilogy) on the PS5 at some point today or tomorrow. I’ll record the footage for YouTube but my question is, do I need to calculate my in-game time or is this something that moderators do? Or can I just show the ‘in-game’ clock seen as it times things without loading times etc.?
On the same note as surf on console you can even close the application and relaunch it so if you for whatever reason didn't pause immediately at the end of your run, by closing and relaunching the application it will show the IGT you had upon completion and not the 1-3 seconds you may have lost by pausing too slow
Hello new to speedrunning here I have already done a few runs for spyro the dragon and massively increased my pb I have never submitted a run because I stream from console so can't get a splits or overal timer on the video is it still possible to submit runs aslong as I show my in-game timer at the end ?
Hello, all we need to be able to verify a run is a video showcasing the run, and evidence of IGT included in that video. Then we can work out the RTA using the video, those are the only required details for Console submissions.
One note about video evidence, please make sure you submit a link to a highlight of the run, and not a past broadcast, since they automatically disappear after a few weeks.
After some discussions with the mod team, we feel the time has come to officially set a ruling on IGT manipulation for Console runs.
As you probably know the console version of SRT is timed using IGT. This is due to the complication of setting up a load remover for console. IGT has its flaws, but i