Any% in 3h 03m 01s by
Beschrijving
If I knew how to do fast final bowser I would've gotten a 3:02:xx.
Hope to get Sub 3 soon. *Mod Note: removed milliseconds for leaderboard consistency (exact time was 3:03:01.49)
Scorebord
Categorie
Any%
Mode
No Co-Star
Character
Luigi
Run
Rang
237th
Tijd
3h 03m 01s
Datum
Platform
WiiUVC
Tijd splits
Verzorgd door Splits.io
# | Naam | Tussentijd | Voltooid op |
---|---|---|---|
1 | Gateway | 4m 58s 345ms | 4m 58s 345ms |
2 | Good Egg 1 [53] | 5m 24s 742ms | 10m 23s 087ms |
3 | Good Egg 2 Goud | 3m 51s 654ms | 14m 14s 741ms |
4 | Honeyhive 1 [32] | 3m 18s 255ms | 17m 32s 996ms |
5 | Honeyhive 2 [30] | 2m 33s 866ms | 20m 06s 862ms |
6 | Honeyhive 3 [32] | 2m 57s 680ms | 23m 04s 542ms |
7 | Loopdeeloop | 3m 01s 404ms | 26m 05s 946ms |
8 | Flipswitch | 1m 33s 261ms | 27m 39s 207ms |
9 | Bowser Jr. 1 | 3m 07s 486ms | 30m 46s 693ms |
10 | Space Junk 1 | 4m 31s 336ms | 35m 18s 029ms |
11 | Space Junk 2 Goud | 2m 46s 804ms | 38m 04s 833ms |
12 | Rolling Green Goud | 2m 04s 215ms | 40m 09s 048ms |
13 | Battlerock 1 [88] | 3m 13s 329ms | 43m 22s 377ms |
14 | Battlerock 2 [40] | 4m 08s 722ms | 47m 31s 099ms |
15 | Space Junk C | 3m 07s 367ms | 50m 38s 466ms |
16 | Battlerock 3 [51] Goud | 3m 33s 216ms | 54m 11s 682ms |
17 | Battlerock C [30] | 1m 38s 887ms | 55m 50s 569ms |
18 | Bowser 1 Goud | 4m 07s 241ms | 59m 57s 810ms |
19 | Beach Bowl 1 | 2m 57s 339ms | 1h 02m 55s 149ms |
20 | Beach Bowl 2 | 1m 47s 071ms | 1h 04m 42s 220ms |
21 | Beach Bowl S [52] | 2m 31s 183ms | 1h 07m 13s 403ms |
22 | Ghostly 1 | 2m 59s 056ms | 1h 10m 12s 459ms |
23 | Sweet Sweet | 2m 47s 780ms | 1h 13m 00s 239ms |
24 | Honeyhive C | 1m 52s 900ms | 1h 14m 53s 139ms |
25 | Good Egg L | 1m 08s 984ms | 1h 16m 02s 123ms |
26 | Beach Bowl 3 | 2m 54s 398ms | 1h 18m 56s 521ms |
27 | Beach Bowl C Goud | 1m 40s 908ms | 1h 20m 37s 429ms |
28 | Ghostly S [25] Goud | 2m 37s 820ms | 1h 23m 15s 249ms |
29 | Bubble Breeze | 3m 34s 051ms | 1h 26m 49s 300ms |
30 | Bowser Jr. 2 Goud | 2m 47s 420ms | 1h 29m 36s 720ms |
31 | Hurry Scurry | 2m 34s 837ms | 1h 32m 11s 557ms |
32 | Battlerock L [76] | 3m 02s 883ms | 1h 35m 14s 440ms |
33 | Gusty Garden 1 [30] | 2m 55s 783ms | 1h 38m 10s 223ms |
34 | Gusty Garden 2 | 4m 40s 406ms | 1h 42m 50s 629ms |
35 | Gusty Garden S [39] | 1m 49s 678ms | 1h 44m 40s 307ms |
36 | Gusty Garden 3 [40] | 4m 01s 087ms | 1h 48m 41s 394ms |
37 | Gusty Garden C | 1m 55s 795ms | 1h 50m 37s 189ms |
38 | Freezeflame 1 [30] Goud | 2m 44s 553ms | 1h 53m 21s 742ms |
39 | Freezeflame C [32] | 1m 34s 224ms | 1h 54m 55s 966ms |
40 | Freezeflame 2 Goud | 2m 26s 834ms | 1h 57m 22s 800ms |
41 | Freezeflame 3 [58] | 2m 34s 701ms | 1h 59m 57s 501ms |
42 | Freezeflame S | 3m 11s 443ms | 2h 03m 08s 944ms |
43 | Honeyclimb [155] | 2m 33s 036ms | 2h 05m 41s 980ms |
44 | Bowser 2 | 5m 21s 865ms | 2h 11m 03s 845ms |
45 | Gold Leaf 1 Goud | 4m 01s 786ms | 2h 15m 05s 631ms |
46 | Gold Leaf 2 | 3m 56s 876ms | 2h 19m 02s 507ms |
47 | Gold Leaf 3 Goud | 2m 48s 779ms | 2h 21m 51s 286ms |
48 | Gold Leaf S | 1m 24s 253ms | 2h 23m 15s 539ms |
49 | Gold Leaf C | 1m 38s 948ms | 2h 24m 54s 487ms |
50 | Sea Slide 1 | 2m 39s 478ms | 2h 27m 33s 965ms |
51 | Sea Slide C | 1m 45s 774ms | 2h 29m 19s 739ms |
52 | Sea Slide 2 | 2m 47s 628ms | 2h 32m 07s 367ms |
53 | Toy Time 1 [90] | 4m 15s 307ms | 2h 36m 22s 674ms |
54 | Toy Time S | 3m 18s 269ms | 2h 39m 40s 943ms |
55 | Toy Time C | 2m 05s 170ms | 2h 41m 46s 113ms |
56 | Toy Time 2 Goud | 2m 18s 502ms | 2h 44m 04s 615ms |
57 | Buoy Base 1 | 3m 29s 387ms | 2h 47m 34s 002ms |
58 | Buoy Base S | 1m 24s 278ms | 2h 48m 58s 280ms |
59 | Drip Drop | 2m 34s 451ms | 2h 51m 32s 731ms |
60 | Honeyhive L | 1m 34s 390ms | 2h 53m 07s 121ms |
61 | Bowser 3 | 9m 54s 377ms | 3h 03m 01s 498ms |
No Co-Star (1P) and Co-Star (2P) Runs Have Been Split!
First of all, thank you to everyone who voted. This was the biggest turnout we've ever had, reaching 112 votes! Here is the final verdict: Co-Star (2P) runs will be split from No Co-Star (1P) runs for ALL categories, but Co-Star runs will appear first by default. We will not be implementing th
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