Hello, i have found new bug/glitch in smb1, that when you stomp in CheepCheep it converts into koopa, if its green cheepcheep then it will turn into GreenKoopa and if its RedCheepCheep it will turn into RedKoopa.
I was manage to change enemy to CheepCheep using EnemyChanger script which i wrote myself in Lua. and then i was able to stomp CheepCheep elsewise its not possible to stomp on CheepCheep and Blooper .
Here is the video of bug/glitch.
that is because you used hacks to change the enemies. This could not happen in the actual game
@conmangamer22 : do you know there is an secret about blooper aswell if you will stomp on blooper thats not possible also without hacking , it will give 1000 points , they made this intended for later use in upcoming games like SMB2 Japan aka lost levels. And my point is this stomp of CheepCheep turning to Koopa maybe also intended.
I wouldn't think a cheep cheep turning into a koopa isn't intended by the programmers but a bug. A cheep cheep doesn't belong on the ground. I would think that the programmers gave the koopa and cheep cheep the same properties except one on land and one in water/in air. This could be a reason the cheep cheep turns into a koopa because it is on land like a koopa is supposed to be so it thinks that cheep cheep is a koopa. That is just my guess but I think it's safe to say that a cheep cheep turning into a koopa wasn't intended by the programmers.
i said maybe its intended taking into consideration what happens with Blooper when you stomp it. Dont know maybe its just random bug then
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