Normally the old adage "As the crow flies" holds true. The direct path often seems to reward the player with the best time. However, if people are trying to find a faster way to do something in RE3R sometimes a different approach can prove better.
Instead of going with straight lines there are often moments in the game where zig-zags or slight angles can result in saved time.
For instance while on Fine if you use proper angling you can actually go through this section faster with a Triple Dodge rather than running:
That's because when I dodged forward I went to the outside, which gave me a diagonal side dodge that was still a "True" dodge. That meant I was both going forward and to the side at the maximum possible speed while on Fine.(Caution's recovery time from dodges is awful btw)
Another thing I noticed was players kept running into the culture room and then dodging once. Needless to say where one can be utilized perhaps three can, and I figured out this:
I aimed my first dodge so that I went forward and to the right a little, once again putting my side at a sort of diagonal direction. That then put me in the perfect spot to go forward while also causing the door to open.
If you try to just do a straight dodge and then a side you actually get hung up on the door frame.
Basically what I'm trying to do is to show that there's still a lot more room in the game for experimentation in terms of movements. Maybe you can find something that shaves off .1 of a second, or maybe you can find something that shaves off an entire second.
Don't be afraid to experiment and have fun!