i'm honestly unsure of where i can push the boundaries of this category because of interaction between the glitchless rule set and the enhanced shovel.
all i'm trying to do is adapt the normal glitchless route by riding the shovel as close to the ground as possible to prevent me from accidentally flying out of bounds.
if i can't walk there, i shouldn't fly there, simple as that.
i wanted to try arrest warping from dave's compound but that means doing alternator first, dave, arrest warp, post office, home. my route to alternator is probably just very slow, but i saved a lot of time just going in a giant circle, doing dave, alternator, post office, home.
i can't say for sure which route has more potential but more than likely skipping the arrest warp is probably faster, like most other enhanced runs.
the movement in the junkyard and the post office are pretty interesting, like the brewery its just refreshing to see maps that aren't often showcased in enhanced speedruns.
incredible amount of time to save and optimizations to implement, will be a fun run to polish for sure.
played on version 5100.
Patch 5100 added the day selection from the main menu, you can now submit ILs for all the 5 days, please read the rules and good luck!