New misc run idea - CTF Score Attack
1 year ago
Chicago, IL, USA
PlanetXtreme
He/Him, They/Them, It/Its
1 year ago

The basic idea for this run is to make CTF competitive. It includes some luck elements which will have to be learned and better understood for the best theoretical runs (like traffic spawns, common AI routes, flag spawns [and more?])

Rules: Any map, London or New York. Driving options: Any time of night, any weather max traffic and max pedestrians Scoring options: Delivery points: Decay (so time really effects your score) Max time: High (20 minute rune) Max score: Infinite Regeneration: Anything Heavy flag: on (off could be cool and all but on would make it easier for AI to catch you) Opponents: 4 Players: 1 Vehicle: Any I think it would be a cool feature to also require the player to remove the map in the UI. It could make the run slightly more competitive but also possibly more random than competitive/fun. Paired with a required “foggy” setting in the weather, this mode could become extremely difficult and would require the player to read the AI’s direction along with knowledge of flag spawns - it would be the ultimate competitive mode and would require intense map knowledge. You would also have trouble cutting off AI without being able to see them on the map - another difficult part about this theoretical rule, I think it could be fun but it is not my decision and I would like input. Additionally you could remove markers on the AI to make them invisible - if the map was to be removed, I think the AI markers should as well - at a competitive level the AI are barely an annoyance and it’s fairly easy to have them get zero flag captures every 20 minute round, no matter the vehicle. Without having knowledge of their location, however, may enable them to pop out of random corners in front of you.

Possibly unknown btw, flag spawns do seem random but I believe they are at least somewhat dependent on where the player is facing when the flag is “captured.” You can test this yourself if bored.

Any thoughts on this idea? If implemented, should the map and player markers be required to be off?

itsDare en Kibō vindt dit leuk
Chicago, IL, USA
PlanetXtreme
He/Him, They/Them, It/Its
1 year ago

The point with this post was to make a difficult category. With little effort (like 10 hours of practice tbh) the game can be beaten with very few, if any, mistakes. I think the idea of the map UI and player markers makes the gamemode have a cool skill requirement. Trying to keep a general track of four AI players through audio and visual cues would be intense for sure. I’m going to, at the very least, try this method myself (with fog enabled) and see what comes of it. I would be excited to see a gamemode like this, and even though mscr has stagnated, I wouldn’t want a new category that is easy to complete. The challenge, to me, is exciting.

itsDare en Kibō vindt dit leuk
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