Mad Father Bad Ending (Steam, Prologue Skip) Quick Guide
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Mad Father Bad Ending (Steam, Prologue Skip) Quick Guide
Geüpdatet 4 years ago door plank

Timing starts upon selecting "Prologue Skip"

When given control, pick up Snowball. After the cutscene, exit your room and enter Mom's Bedroom to the left. Move up until the cutscene is triggered, then re-enter the room. Pick up the Archives Key.

Southwest wing -> reception room. push table to the top left shelf and pick up the Kukri Knife. Enter the room to the left and pick up the Cafeteria Key.

Northwest wing -> changing room. use the kukri knife on the spiderweb, pick up the Empty Lighter. Go to the Archives and interact with the right half of the top left bookshelf. After the cutscene, go to the right side of the lower middle bookshelf and read "The Flame Egg."

Northeast wing -> Mom's room. Enter the code 7482 into the safe, and mash through all the text.

Enter the Cafeteria (center of the Entrance Hall) -> Kitchen. Interact with the folded carpet tile and enter the Storehouse Entrance. Use Snowball on the crack in the wall, and get the Lighter Oil.

Storehouse Entrance -> Kitchen, get the Oil from the tile to the right of the sink.

Southeast wing -> use Lighter Oil on your way to the Stairs to Basement. Burn the monster, re-enter, and go to Taxidermy. Get the Eyeball Bottle, enter the Laboratory. After the cutscene, enter the Cultivation Room. Cutscene, Continue north, go left at the Corridor, and grab the Ladder in the Storehouse

Northeast wing -> Attic. Use the ladder on the missing tile, push the box to get the chainsaw. Exit, do QTE.

Cafeteria -> Corridor. Use the chainsaw on the boards to enter the B1F Hall. Enter the Spare Room, and interact with the door. Go left and enter the Hidden Passage -> Courtyard.

Fill the Wood Bucket with water and go south -> Reception Room. Use the bucket on the fire and enter the fireplace. Uncover the hole and drop the Eyeball Bottle. Backtrack to the Spare Room and interact with the door.

Pull the lever and enter the Stairs to B2F. Go through the room twice, and on the third time, at the flash, turn around and interact with the woman.

Go to the Corridor, and when she disappears, continue right and enter the nearest exit. When in control of the woman, move down until the cutscene is triggered.

After cutscene, go to the B2F Stairs. Enter the hidden path to the B2F Lab, use the chainsaw on the top right box to get the Forceps. Enter the Toilet, use the forceps on the toilet. Interact with the bucket of water to clean the Rusty Key. Jail -> Mirror Room -> Shrine -> B2F Cafeteria.

Use the chainsaw on the ham and fry it. Go to the right, complete the QTE. After the cutscene, re-enter the Cafeteria, pick up the plated ham, and use it on the boy sitting at the table to get the Napkin. Enter the T-Corridor, and mash to exit. Re-enter, and take the left path

Mirror Rooms: Pick up the Bouquet, go up. Use chainsaw on the doll to get the Doll Head, and enter the right room. Push the armor stand to the left, and place the Bouquet in the pot. Use the Doll Head on the headless doll. Pick up the spear the nun is holding, and place it on the armor stand. Interact with the painting once, and interact with the tile to the right to complete the puzzle.

Enter the Diary Rooms

  1. Push the baby into the blanket.
  2. Push Mom outside the door you entered from. Place the two dead animals into the drawer.
  3. Use the napkin on Mom. Pick up the knife and use it on the boy.
  4. Equip the chainsaw and cut off the person at the top's head.

Continue forward and skip through the cutscenes. Once you are given control, go to the hall with rats. Pick up the Door Key, backtrack to the right door.

After the cutscene, push the drawers to the right, use the chainsaw on the crack, and enter. Pick up Mom's Perfume. Quickly exit both rooms. Use the perfume, then continue through the rat hall.

B3F Passage -> Guest Rooms. Move right until the cell door closes; go back to open it. Continue moving right and up. When the monster comes out, quickly enter the opened door. Rest in the bed until it moves, and enter the wall.

Push the pot to the right, and enter the other cell. Open the door. Quickly enter the wall passage, and interact with the pot to pull it to the left. Exit the cell, and quickly lock the other monster in.

Go up, attempt to open the door. Interact with the Creepy Doll to pick it up. Exit the Guest Rooms, go south, enter the Tunnel (make sure not to accidentally fall off the edge in the Abyss). Go through the Doll Maze. Optimal route can be found here

Enter the Incinerator Room and pull out the Scalpel. After the cutscene, attempt to open the door to the Incinerator. Exit and go right, interact with the key.

After the cutscene, continue right until you reach the To Cultivation room. Stand at the barrel and wait until the monster has taken at least 2 steps right, then go up the ladder.

Stand on the tile closest to the chandelier, then move the plank first, then the sandbag. Use the chainsaw to cut the rope when the monster is under the chandelier.

Climb down, go right to the Dead End, pick up the Hammer. Go back to the Tunnel Cultivation Room, and solve the puzzle (if you have beaten the game already, you are given the option to automatically solve it. otherwise, you must solve it manually). Use the Hammer on the pot to get the Earplugs.

Interact with the pot. Select "Think it over" when asked to Uproot the plant. Select "Take it" when asked to Take the pot along. Go back to the Dead End, and use the Mandrake Pot on the rightmost tile on the upper ground.

Use the Scalpel on the dog to get the Incinerator Key. Unlock the Incinerator and throw the Creepy Doll. Backtrack through the Doll Maze -> Guest Rooms -> Outside Laboratory and open the door.

After the cutscene, interact with the portal and select the SECOND option to jump in. Go up, skip through the cutscene. When given the choice, select Grant mom's wish. Skip through the cutscene.

When given control, go downward. At the second long hall, pull the lever immediately to the left of the doorway and continue downwards. Skip all the cutscenes, and done. Timing ends on the first frame the "Bad End 1" appears.

Game statistieken
Volgers
63
Runs
137
Spelers
24
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