General Rules for Runs
6 years ago
North Carolina, USA

Run time starts when any element of your HUD appears in the first map. Ends on the last frame any element of your HUD can be seen during the escape in the final map. Entering the rescue during the finale of each campaign must fade to a completely black screen to count as completed. For runs starting on No Mercy, time starts when you enter first-person view.

It is not required to show a timer for a valid submission, unobstructed gameplay is all you need.

For runs that have multiple campaigns, they can be played in any order you'd like, but each campaign must be played in a single, unbroken instance, from its first map to its last. You cannot change game versions mid-run, you must commit to what you started with.

All addons are banned from use. Video must be recorded as you play (not demo playback) and be uncut for the duration of run time. Game audio must be clear enough to confirm no addons were used.

Console commands protected under "sv_cheats" are banned during the run as well as the following: z_difficulty changelevel ---------- December 27th 2016 kick ------------------- April 19th 2015 thirdpersonshoulder - June 2017 jointeam -------------- August 2017 report_entities -------- February 2018

The following console commands are allowed: map cl_viewmodelfovsurvivor cl_glow commands (for highlights) cl_crosshair commands cl_interp/ratio, cl_update/cmdrate cl_showpos

It is highly recommended to capture your mouse cursor for accurate load removal. Alternatively, you can accept a slight time loss by leaving the red "4" loading icon in the upper-right unobstructed instead. It’s also recommended to have the Livesplit autosplitter shown but it isn’t necessary for submission. The autosplitter is available by right-clicking in Livesplit, clicking “Edit Splits”, and clicking “Activate”. A tutorial on how to calculate a without loads time manually is available in the "Guides" section.

Milliseconds (ms) are used only as a tiebreaker, please leave it blank in all other instances.

Co-op specific: Video perspective of the first-loading player is required (likely the host). Can be completed with any number of 2, 3 or 4 players. Only players who were present at the start of the run and completed at least one whole campaign can be credited in the record.

See this other thread for a much deeper explanation on these various rules and why we came to the decisions we have: http://www.speedrun.com/l4d2/thread/wlk68

Bewerkt door de auteur 4 years ago
Oryn, YeahBoui en 3 anderen vindt dit leuk
Game statistieken
Volgers
1,631
Runs
2,717
Spelers
516
Laatste nieuws
Original Campaigns has moved to category extensions

This was meant to be done many months ago, but the time and motivation simply didn't exist to make it happen. Unfortunately, due to limitations of speedrun.com and how the category extensions board is laid out, this does mean we lost the players variable (the variable used to filter co-op runs for 2

3 months ago
Laatste threads
Geplaatst 1 year ago
40 antwoorden
Geplaatst 6 years ago
0 antwoorden
Geplaatst 7 years ago
26 antwoorden
Geplaatst 8 years ago
3 antwoorden