Questions and Answers
7 years ago
United States

Hi MasterJohn, hoping you still check around here. I've been running Tournament mode of Kengo and have a run to submit, I was wondering if that could be added as a category?

Bewerkt door de auteur 4 years ago
Baden-Württemberg, Germany

Hi Guys, @CountD yes you are welcome to creat a new Category for the Game if you like to *Greetz :)

Texas, USA

Very cool run to watch! Nice to see some interest building here.

United States

Added a new category for Tournament Mode runs with a custom character from the single-player campaign, and clarified the description for the old Tournament Mode. Dooyah!

DBcade vinden dit leuk
United States

Here's a summary of some recent discoveries in the world of Kengo:

If a sword lock is initiated, the fighter with a life lead will always end in an advantageous stance (although whether the distance is advantageous depends heavily on the stats of both fighters). When both fighters are at full health, the end result will be neutral. This will also fill the Ki of both fighters (this reminds me to test whether this increases the same amount as a parry). Possibly useful in Campaign runs, most likely useless in Tournament mode.

Contrary to what I thought before, there doesn't seem to be any sort of easy mode/hard mode to a fight's RNG. Well, there sort of is, at least in the context of Tournament mode - the way an opponent opens a fight may be more or less likely to give you a quick kill, or they may waste more time in the opening of a fight, but if you let a fight go on for long enough, their AI will eventually settle toward what I'd normally consider their "hard mode." Just from speedrunning experience, this feels wrong, so I'll keep testing it, but that's what my analysis so far seems to show.

RNG manipulation is a thing, at least in theory. The way an AI opponent opens a fight seems to be determined on the frame that you enter the loading screen before the fight, so skipping a replay on specific frames could theoretically manipulate the next opponent into an opening sequence that opens them up for a quicker kill. This is currently TAS-only - the game runs at 60 FPS, making it difficult to skip the replay on a specific frame, and whether or not a quick kill will happen (at least in Tournament mode) is also dependent on player positioning, which is also very hard to consistently set up. Furthermore, what determines the RNG seed is still currently unknown, and at least at the moment, I'm more interested in beating my Tournament record and learning Campaign mode than making a TAS.

That's about all I can think of at the moment. Research is still being done, and one of these days I'll get off my ass and write an updated guide for Tournament mode, because that old video I made is beyond obsolete

DBcade vinden dit leuk
Game statistieken
Volgers
9
Runs
12
Spelers
3
Laatste threads
Geplaatst 8 months ago
6 antwoorden
Geplaatst 8 months ago
0 antwoorden