Official capture rules
2 years ago

Hello Inindo fans. This game has been a favorite of mine since childhood, so I figured I'd give speedrunning it a go. I'm fine with the any% rule set, but I'd like some clarification on the capture/submission process for the game since there isn't any specific information on it. I'm running on an emulator and streaming the runs. Please let me know if my assumptions are correct!

First, I assume the game screen must be completely unobstructed for the entire run. No overlays or graphics or stream alerts over the SNES output.

Second, I assume showing the ROM stats and CRC32 upon load to verify the integrity of the ROM is required as part of the run video.

Third (even though no memory manips are known at the moment), I assume the game SRAM must be empty with no existing saves at the start of the run. Save/load during the run is permitted, but only with saves made during the run.

Fourth, I assume game audio must be present and audible for the run video. I would like to play some background music during streamed runs of the game-- would this make the run invalid when recorded all together? I can work out a way to do a local clean recording of the run, but if mixed game/stream audio is acceptable it'll save me some work.

Fifth, I assume outside help is permissible? Obviously only the runner can touch the controls and no outside tool use, but if Twitch chat or a co-host keeps track of EXP or gives reminders on run order, that should be fine right?

I think that's everything. Thanks in advance for the help. RF

Game statistieken
Volgers
13
Runs
5
Spelers
5
Recente runs
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